International Journal Of Human-computer Studies

International Journal Of Human-computer Studies

国际人机研究杂志

  • 2区 中科院分区
  • Q1 JCR分区

高引用文章

文章名称 引用次数
Do smartphone usage scales predict behavior? 34
A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form 33
Strengthening gamification studies: Current trends and future opportunities of gamification research 19
A Taxonomy of Social Cues for Conversational Agents 18
Exploring susceptibility to phishing in the workplace 15
Effects of mixed-reality on players' behaviour and immersion in a cultural tourism game: A cognitive processing perspective 13
History and future of human-automation interaction 13
A social recommendation method based on the integration of social relationship and product popularity 13
Validation of two game experience scales: The Player Experience of Need Satisfaction (PENS) and Game Experience Questionnaire (GEQ) 12
The users' perspective on the privacy-utility trade-offs in health recommender systems 10
Moodplay: Interactive music recommendation based on Artists' mood similarity 10
Revisiting collaboration through mixed reality: The evolution of groupware 9
Using protection motivation theory in the design of nudges to improve online security behavior 9
TrailCare: An indoor and outdoor Context-aware system to assist wheelchair users 9
Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs 8
I track, therefore I walk - Exploring the motivational costs of wearing activity trackers in actual users 8
Interrupted by my car? Implications of interruption and interleaving research for automated vehicles 8
Virtual reality in the application of heart rate variability biofeedback 8
From smart objects to smart experiences: An end-user development approach 8
Svevo tour: The design and the experimentation of an augmented reality application for engaging visitors of a literary museum 8
Keeping the driver in the loop: Dynamic feedback to support appropriate use of imperfect vehicle control automation 7
Stages of motivation for contributing user-generated content: A theory and empirical test 7
Cooperation or competition - When do people contribute more? A field experiment on gamification of crowdsourcing 7
Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective 7
Teaching digital literacy skills to the elderly using a social network with linear navigation: A case study in a rural area 7
Predicting susceptibility to social influence in phishing emails 7
A Cognitive Assistant for improving human reasoning skills 6
Confusion and information triggered by photos in persona profiles 6
Do consumers want to control their personal data? Empirical evidence 6
Empirical validation of the Gamification User Types Hexad scale in English and Spanish 6
Social snacking with a virtual agent - On the interrelation of need to belong and effects of social responsiveness when interacting with artificial entities 6
Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation 6
Persuasion: How phishing emails can influence users and bypass security measures 6
Hedonic and pragmatic halo effects at early stages of User Experience 5
A user-centered design and analysis of an electrostatic haptic touchscreen system for students with visual impairments 5
Meanings of communication technology in virtual team meetings: Framing technology-related interaction 5
Too many passwords? How understanding our memory can increase password memorability 5
Wearable technology for posture monitoring at the workplace 5
A high-level semantic approach to End-User Development in the Internet of Things 5
Effect of experience sampling schedules on response rate and recall accuracy of objective self-reports 5
HCI for health and wellbeing: Challenges and opportunities 5
Linked open data-based explanations for transparent recommender systems 5
Building predictive models of emotion with functional near-infrared spectroscopy 5
The greatest battle is within ourselves: An experiment on the effects of competition alone on task performance 5
Proactive vs. reactive personalization: Can customization of privacy enhance user experience? 5
User perception of Bitcoin usability and security across novice users 5
Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking 5
Locomotion in virtual reality for room scale tracked areas 5
A Social-Aware Assistant to support individuals with visual impairments during social interaction: A systematic requirements analysis 5
Attention allocation for human multi-robot control: Cognitive analysis based on behavior data and hidden states 4