| A Comparison of Distance Estimation in HMD-Based Virtual Environments with Different HMD-Based Conditions |
9 |
| Acting Together: Joint Pedestrian Road Crossing in an Immersive Virtual Environment |
4 |
| Tactile Texture Display with Vibrotactile and Electrostatic Friction Stimuli Mixed at Appropriate Ratio Presents Better Roughness Textures |
3 |
| The Effects of Peripheral Vision and Light Stimulation on Distance Judgments Through HMDs |
3 |
| Human and DNN Classification Performance on Images With Quality Distortions: A Comparative Study |
3 |
| Behavior Analysis of Human Locomotion in the Real World and Virtual Reality for the Manufacturing Industry |
3 |
| Foveated Depth-of-Field Filtering in Head-Mounted Displays |
3 |
| Comparison of Unobtrusive Visual Guidance Methods in an Immersive Dome Environment |
2 |
| Human Perception of Inertial Mass for Joint Human-Robot Object Manipulation |
2 |
| Non-visual Perception of Lines on a Multimodal Touchscreen Tablet |
2 |
| The Supernumerary Hand Illusion in Augmented Reality |
2 |
| Assessing Neural Network Scene Classification from Degraded Images |
2 |
| Perceptual Constancy in the Reproduction of Virtual Tactile Textures With Surface Displays |
2 |
| Perceptual Evaluation of Synthesized Sound Effects |
2 |
| Creating Thermal Icons-A Model-Based Approach |
2 |
| Comparison of Two Methods for Improving Distance Perception in Virtual Reality |
1 |
| The Contribution of Stereoscopic and Motion Depth Cues to the Perception of Structures in 3D Point Clouds |
1 |
| Photoplethysmogram-based Cognitive Load Assessment Using Multi-Feature Fusion Model |
1 |
| Perceptual Adjustment of Eyeball Rotation and Pupil Size Jitter for Virtual Characters |
1 |
| Sensory Substitution for Force Feedback Recovery: A Perception Experimental Study |
1 |
| Non-Invasive Measurement of Cognitive Load and Stress Based on the Reflected Stress-Induced Vascular Response Index |
1 |
| Toward Affective Handles for Tuning Vibrations |
1 |
| Perceptual Attributes Analysis of Real-world Materials |
1 |
| Perceptual Effects of Inconsistency in Human Animations |
1 |
| Is Photorealism Important for Perception of Expressive Virtual Humans in Virtual Reality? |
1 |
| Keep It Simple: Depth-based Dynamic Adjustment of Rendering for Head-mounted Displays Decreases Visual Comfort |
1 |
| The Effect of Task on Visual Attention in Interactive Virtual Environments |
1 |
| Visual Stabilization of Balance in Virtual Reality Using the HTC Vive |
1 |
| Context in Photo Albums: Understanding and Modeling User Behavior in Clustering and Selection |
1 |
| The FechDeck: A Hand Tool for Exploring Psychophysics |
0 |
| Shadow-based Illusion of Depth and Transparency in Printed Images |
0 |
| Algorithmic Perception of Vertices in Sketched Drawings of Polyhedral Shapes |
0 |
| Predicting Perceived Naturalness of Human Animations Based on Generative Movement Primitive Models |
0 |
| Quantifying Visual Abstraction Quality for Computer-Generated Illustrations |
0 |
| Influence of Visual Salience on Webpage Product Searches |
0 |
| Light Shapes: Perception-Based Visualizations of the Global Light Transport |
0 |
| Influence of Screen Size and Field of View on Perceived Brightness |
0 |
| A Human-Perceived Softness Measure of Virtual 3D Objects |
0 |
| Analysis of Hair Shine Using Rendering and Subjective Evaluation |
0 |
| Comparative Evaluation of User Perceived Quality Assessment of Design Strategies for HTTP-based Adaptive Streaming |
0 |