| Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale |
5 |
| A fast nonogram solver that won the TAAI 2017 and ICGA 2018 tournaments |
1 |
| Chimo wins Chinese chess tournament |
1 |
| Using Chinese dark chess endgame databases to validate and fine-tune game evaluation functions |
1 |
| Solving Nonogram puzzles by using group-based fully probing |
1 |
| Exploring effects of fully probing sequence on solving nonogram puzzles |
1 |
| Construction and investigation of Cram endgame databases |
1 |
| Some improvements in Monte Carlo tree search algorithms for sudden death games |
1 |
| Kavalan wins Connect6 tournament |
1 |
| An investigation of the game of Defend the Island |
1 |
| Using patterns as objectives for general video game level generation |
1 |
| Using 2048-like games as a pedagogical tool for reinforcement learning |
1 |
| Strategy research based on chess shapes for Tibetan JIU computer game |
1 |
| Set Matching with applications: An enhancement of the Hales-Jewett pairing strategy |
1 |
| Report on the Digital Ludeme Project |
0 |
| TCEC15: The 15th Top Chess Engine Championship |
0 |
| Design of a Block Go program using deep learning and Monte Carlo tree search |
0 |
| Computer chess: From idea to DeepMind |
0 |
| Are Armageddon chess games implemented fairly? |
0 |
| A completed implementation for Xiangqi rules |
0 |
| On aggregate and comparison functions for Motus/Lingo playing |
0 |
| Solving 5-game and 5-game |
0 |
| Do evaluation functions really improve Monte-Carlo tree search? Empirical analysis using Othello |
0 |
| Using single conspiracy number for long term position evaluation |
0 |
| A transferable neural network for Hex |
0 |
| Winning strategies in DarkHex: Hex with hidden stones |
0 |
| Stalemate and 'DTS' depth to stalemate endgame tables |
0 |
| TCEC Cup 3 |
0 |
| Search-based opening book construction |
0 |
| RankNet for evaluation functions of the game of Go |
0 |
| Adjusting the evaluation function for weakening the competency level of a computer shogi program |
0 |
| Computer-assisted puzzle design |
0 |
| Complexity of checkers and draughts on different board sizes |
0 |
| Rapid development of computer games in China |
0 |
| FINALGEN revisited: new discoveries |
0 |
| TCEC12: The 12th Top Chess Engine Championship |
0 |
| Hex 2018: MoHex3HNN over DeepEzo |
0 |
| Decapus wins Othello 10 x 10 tournament |
0 |
| TCEC Cup 1 |
0 |
| EWIN wins EinStein Wurfelt Nicht! tournament |
0 |
| Move selection in MTD(f) |
0 |
| TCEC10: The 10th Top Chess Engine Championship |
0 |
| An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess |
0 |
| Reconstructing Turing's paper machine |
0 |
| Analysis and efficient solutions for 2 x 4 Chinese dark chess |
0 |
| Pitching Diablo On the development of marketing, procedural content, and narrative |
0 |
| Mixed logical and probabilistic reasoning in the game of Clue |
0 |
| Design and implementation aspects of a Surakarta program |
0 |
| The number of effective moves for Chinese chess |
0 |
| Game learning support system based on future position |
0 |