Icga Journal

Icga Journal

icga杂志

  • 4区 中科院分区
  • Q4 JCR分区

高引用文章

文章名称 引用次数
Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale 5
A fast nonogram solver that won the TAAI 2017 and ICGA 2018 tournaments 1
Chimo wins Chinese chess tournament 1
Using Chinese dark chess endgame databases to validate and fine-tune game evaluation functions 1
Solving Nonogram puzzles by using group-based fully probing 1
Exploring effects of fully probing sequence on solving nonogram puzzles 1
Construction and investigation of Cram endgame databases 1
Some improvements in Monte Carlo tree search algorithms for sudden death games 1
Kavalan wins Connect6 tournament 1
An investigation of the game of Defend the Island 1
Using patterns as objectives for general video game level generation 1
Using 2048-like games as a pedagogical tool for reinforcement learning 1
Strategy research based on chess shapes for Tibetan JIU computer game 1
Set Matching with applications: An enhancement of the Hales-Jewett pairing strategy 1
Report on the Digital Ludeme Project 0
TCEC15: The 15th Top Chess Engine Championship 0
Design of a Block Go program using deep learning and Monte Carlo tree search 0
Computer chess: From idea to DeepMind 0
Are Armageddon chess games implemented fairly? 0
A completed implementation for Xiangqi rules 0
On aggregate and comparison functions for Motus/Lingo playing 0
Solving 5-game and 5-game 0
Do evaluation functions really improve Monte-Carlo tree search? Empirical analysis using Othello 0
Using single conspiracy number for long term position evaluation 0
A transferable neural network for Hex 0
Winning strategies in DarkHex: Hex with hidden stones 0
Stalemate and 'DTS' depth to stalemate endgame tables 0
TCEC Cup 3 0
Search-based opening book construction 0
RankNet for evaluation functions of the game of Go 0
Adjusting the evaluation function for weakening the competency level of a computer shogi program 0
Computer-assisted puzzle design 0
Complexity of checkers and draughts on different board sizes 0
Rapid development of computer games in China 0
FINALGEN revisited: new discoveries 0
TCEC12: The 12th Top Chess Engine Championship 0
Hex 2018: MoHex3HNN over DeepEzo 0
Decapus wins Othello 10 x 10 tournament 0
TCEC Cup 1 0
EWIN wins EinStein Wurfelt Nicht! tournament 0
Move selection in MTD(f) 0
TCEC10: The 10th Top Chess Engine Championship 0
An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess 0
Reconstructing Turing's paper machine 0
Analysis and efficient solutions for 2 x 4 Chinese dark chess 0
Pitching Diablo On the development of marketing, procedural content, and narrative 0
Mixed logical and probabilistic reasoning in the game of Clue 0
Design and implementation aspects of a Surakarta program 0
The number of effective moves for Chinese chess 0
Game learning support system based on future position 0