| Women's Experiences Receiving Support Online for Intimate Partner Violence: How Does it Compare to Face-to-Face Support from a Health Professional? |
5 |
| Navigation Comparison between a Real and a Virtual Museum: Time-dependent Differences using a Head Mounted Display |
4 |
| Aesthetics in Context-The Role of Aesthetics and Usage Mode for a Website's Success |
4 |
| Rings: A Game with a Purpose for Test Data Generation |
4 |
| Trans Competent Interaction Design: A Qualitative Study on Voice, Identity, and Technology |
4 |
| How Knowledge Workers Manage Their Personal Information Spaces: Perceptions, Challenges and High-Level Strategies |
3 |
| The Cognitive Costs of Upgrades |
3 |
| Exploring the State of Human-centred Design Practice in Software Development Companies: A Cross-Case Analysis of Three Nigerian Software Companies |
3 |
| Exploring Interactivity and Co-Creation in Rural China |
3 |
| Understanding and Measuring User Experience in Conversational Interfaces |
3 |
| A Virtual Reality Platform for Analyzing Remote Archaeological Sites |
3 |
| The effects of visual feedback designs on long wait time of mobile application user interface |
3 |
| Effects of Self-Disclosure on Attributions in Human-IoT Conversational Agent Interaction |
2 |
| Facebook Live: A Mixed-Methods Approach to Explore Individual Live Streaming Practices and Motivations on Facebook |
2 |
| Comparison of Gaze and Mouse Pointers for Video-based Collaborative Physical Task |
2 |
| The State of Speech in HCI: Trends, Themes and Challenges |
2 |
| Children's Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces |
2 |
| Students' Experience with Online Simulation Games: From Computer Anxiety to Satisfaction |
2 |
| Affective Image Classification Based on User Eye Movement and EEG Experience Information |
2 |
| Augmented Experiences: Investigating the Feasibility of Virtual Reality as Part of a Workplace Wellbeing Intervention |
1 |
| Relating Experience Goals With Visual User Interface Design |
1 |
| Temporarily Unavailable: Memory Inhibition in Cognitive and Computer Science |
1 |
| Dual-Cursor: Improving User Performance and Perceived Usability for Cursor-Based Text Entry on TV Using Remote Control |
1 |
| Searching vs. Browsing-The Influence of Consumers' Goal Directedness on Website Evaluations |
1 |
| An Empirical Evidence of Barriers in a Big Data Infrastructure |
1 |
| Chatbots and Gender Stereotyping |
1 |
| Investigating the Impact of Adding Plan Reminders on Implementation Intentions to Support Behaviour Change |
1 |
| Measuring Visual User Interface Complexity of Mobile Applications With Metrics |
1 |
| Examining the Usability of Touch Screen Gestures for Children With Down Syndrome |
1 |
| Differences and Similarities between Dominant and Non-dominant Thumbs for Pointing and Gesturing Tasks with Bimanual Tablet Gripping Interaction |
1 |
| Situated Organization of Video Mediated Interaction: A Review of Ethnomethodological and Conversation Analytic Studies |
1 |
| Design and Evaluation of Trust-Eliciting Cues in Drug-Drug Interaction Alerts |
1 |
| Design of Interactive Mechanisms to Support the Communication of Users' Intentions |
1 |
| How People Judge the Usability of a Desktop Graphic User Interface at Different Time Points: Is there Evidence for Memory Decay, Recall Bias or Temporal Bias? |
1 |
| The New Snapshot Narrators: Changing Your Visions and Perspectives! |
0 |
| I-Typed DMML: A Novel DSL for Direct Manipulation Interaction with Virtual Objects |
0 |
| Assessing Intrinsic and Extraneous Cognitive Complexity of E-textbook Learning |
0 |
| Pictogram Tablet: A Speech Generating Device Focused on Language Learning |
0 |
| On Ethical Responsiveness: Being Answerable to Others as an HCI Researcher |
0 |
| HoloBox: Augmented Visualization and Presentation with Spatially Integrated Presenter |
0 |
| 'Can I Trust the Spoken Dialogue System Because It Uses the Same Words as I Do?'-Influence of Lexically Aligned Spoken Dialogue Systems on Trustworthiness and User Satisfaction |
0 |
| Longitudinal Study on Retrospective Assessment of Perceived Usability: A New Method and Perspectives |
0 |
| Identifying Five Archetypes of Interaction Design Professionals and Their Universal Design Expertise |
0 |
| The Use of Virtual Reality in the Assessment of Paranoid Thoughts: A Comparison with Desktop-Based Tools |
0 |
| Honesty, Social Presence and Self-Service in Retail |
0 |
| How Different Personalities Benefit From Gamification |
0 |
| Enhancing Patient Motivation through Intelligibility in Cardiac Tele-rehabilitation |
0 |
| Uncanny ... But Convincing? Inconsistency Between a Virtual Agent's Facial Proportions and Vocal Realism Reduces Its Credibility and Attractiveness, but Not Its Persuasive Success |
0 |
| Designing for Coping |
0 |
| Supporting Better Decisions: How Order Effects Influence Decision Support System Alignment |
0 |