| The System Usability Scale: Past, Present, and Future |
31 |
| Social Media in Crisis Management: An Evaluation and Analysis of Crisis Informatics Research |
27 |
| Supporting Self-Regulated Learning in Online Learning Environments and MOOCs: A Systematic Review |
26 |
| Factors Influencing the Adoption of Smart Wearable Devices |
26 |
| Uses and Gratifications of Pokemon Go: Why do People Play Mobile Location-Based Augmented Reality Games? |
19 |
| Expanding the Technology Acceptance Model with the Inclusion of Trust, Social Influence, and Health Valuation to Determine the Predictors of German Users' Willingness to Continue using a Fitness App: A Structural Equation Modeling Approach |
16 |
| Seven HCI Grand Challenges |
16 |
| An Empirical Study of the Impacts of Perceived Security and Knowledge on Continuous Intention to Use Mobile Fintech Payment Services |
14 |
| Do Individual Characteristics Influence the Types of Technostress Reported by Workers? |
12 |
| Older Adults' Physical Activity and Exergames: A Systematic Review |
12 |
| In Automatic We Trust: Investigating the Impact of Trust, Control, Personality Characteristics, and Extrinsic and Intrinsic Motivations on the Acceptance of Autonomous Vehicles |
11 |
| Design of Mobile Phones for Older Adults: An Empirical Analysis of Design Guidelines and Checklists for Feature Phones and Smartphones |
11 |
| Too Much of a Good Thing: Investigating the Association between Actual Smartphone Use and Individual Well-Being |
11 |
| Watch It! Factors Driving Continued Feature Use of the Smartwatch |
11 |
| Measuring Perceived Usability: The CSUQ, SUS, and UMUX |
11 |
| A Personal Resource for Technology Interaction: Development and Validation of the Affinity for Technology Interaction (ATI) Scale |
10 |
| Processing Social Media Images by Combining Human and Machine Computing during Crises |
10 |
| Social Positions and Collective Sense-Making in Crisis Communication |
9 |
| B2B E-Commerce Adoption in Iranian Manufacturing Companies: Analyzing the Moderating Role of Organizational Culture |
9 |
| Acceptance of Health-Related ICT among Elderly People Living in the Community: A Systematic Review of Qualitative Evidence |
9 |
| I Know My Professor: Teacher Self-Disclosure in Online Education and a Mediating Role of Social Presence |
9 |
| Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation |
8 |
| Understanding Continuance Intention to Use Social Media in China: The Roles of Personality Drivers, Hedonic Value, and Utilitarian Value |
8 |
| Using an Eye-Tracking Approach to Explore Gender Differences in Visual Attention and Shopping Attitudes in an Online Shopping Environment |
8 |
| Adoption and Use of Software in Land Use Planning Practice: A Multiple-Country Study |
8 |
| Understanding WeChat Users' Behavior of Sharing Social Crisis Information |
8 |
| Sense of Immersion in Computer Games Using Single and Stereoscopic Augmented Reality |
7 |
| How does Parallax Scrolling Influence User Experience? A Test of TIME (Theory of Interactive Media Effects) |
7 |
| Towards a Standard Arabic System Usability Scale: Psychometric Evaluation using Communication Disorder App |
7 |
| Towards a Hybrid BCI Gaming Paradigm Based on Motor Imagery and SSVEP |
7 |
| Human-Vehicle Cooperation in Automated Driving: A Multidisciplinary Review and Appraisal |
7 |
| Evaluating Initial Public Acceptance of Highly and Fully Autonomous Vehicles |
7 |
| Cultural Effects on Use of Online Social Media for Health-Related Information Acquisition and Sharing in Taiwan |
6 |
| The Impact of Personality on the Subjective Assessment of Usability |
6 |
| Reflecting on the Design Process for Virtual Reality Applications |
6 |
| Social Game Elements in World of Warcraft: Interpersonal Relations, Groups, and Organizations for Gamification Design |
6 |
| The Effect of a Humanoid Robot?s Emotional Behaviors on Users? Emotional Responses: Evidence from Pupillometry and Electroencephalography Measures |
6 |
| User-Defined Gestures for Gestural Interaction: Extending from Hands to Other Body Parts |
6 |
| The Effect of Webpage Complexity and Banner Animation on Banner Effectiveness in a Free Browsing Task |
6 |
| The Gesture Disagreement Problem in Free-hand Gesture Interaction |
6 |
| Software Innovations to Support the Use of Social Media by Emergency Managers |
5 |
| m-Government Security Response System: Predicting Citizens' Adoption Behavior |
5 |
| Determinants of Mobile Wallet Intentions to Use: The Mental Cost Perspective |
5 |
| Attention for Web Directory Advertisements: A Top-Down or Bottom-Up Process? |
5 |
| The User Affective Experience Scale: A Measure of Emotions Anticipated in Response to Pop-Up Computer Warnings |
5 |
| Marker versus Markerless Augmented Reality. Which Has More Impact on Users? |
5 |
| Towards an Online Continuous Adaptation Mechanism (OCAM) for Enhanced Engagement: An EEG Study |
5 |
| Facebook and Moodie Integration into Instructional Media Design Courses: A Comparative Analysis of Students' Learning Experiences using the Community o f Inquiry (CoI) Model |
5 |
| User Roles in Online Communities and Their Moderating Effect on Online Community Usage Intention: An Integrated Approach |
5 |
| Using Variable Dwell Time to Accelerate Gaze-Based Web Browsing with Two-Step Selection |
5 |