International Journal Of Human-computer Interaction

International Journal Of Human-computer Interaction

国际人机交互杂志

  • 3区 中科院分区
  • Q1 JCR分区

高引用文章

文章名称 引用次数
The System Usability Scale: Past, Present, and Future 31
Social Media in Crisis Management: An Evaluation and Analysis of Crisis Informatics Research 27
Supporting Self-Regulated Learning in Online Learning Environments and MOOCs: A Systematic Review 26
Factors Influencing the Adoption of Smart Wearable Devices 26
Uses and Gratifications of Pokemon Go: Why do People Play Mobile Location-Based Augmented Reality Games? 19
Expanding the Technology Acceptance Model with the Inclusion of Trust, Social Influence, and Health Valuation to Determine the Predictors of German Users' Willingness to Continue using a Fitness App: A Structural Equation Modeling Approach 16
Seven HCI Grand Challenges 16
An Empirical Study of the Impacts of Perceived Security and Knowledge on Continuous Intention to Use Mobile Fintech Payment Services 14
Do Individual Characteristics Influence the Types of Technostress Reported by Workers? 12
Older Adults' Physical Activity and Exergames: A Systematic Review 12
In Automatic We Trust: Investigating the Impact of Trust, Control, Personality Characteristics, and Extrinsic and Intrinsic Motivations on the Acceptance of Autonomous Vehicles 11
Design of Mobile Phones for Older Adults: An Empirical Analysis of Design Guidelines and Checklists for Feature Phones and Smartphones 11
Too Much of a Good Thing: Investigating the Association between Actual Smartphone Use and Individual Well-Being 11
Watch It! Factors Driving Continued Feature Use of the Smartwatch 11
Measuring Perceived Usability: The CSUQ, SUS, and UMUX 11
A Personal Resource for Technology Interaction: Development and Validation of the Affinity for Technology Interaction (ATI) Scale 10
Processing Social Media Images by Combining Human and Machine Computing during Crises 10
Social Positions and Collective Sense-Making in Crisis Communication 9
B2B E-Commerce Adoption in Iranian Manufacturing Companies: Analyzing the Moderating Role of Organizational Culture 9
Acceptance of Health-Related ICT among Elderly People Living in the Community: A Systematic Review of Qualitative Evidence 9
I Know My Professor: Teacher Self-Disclosure in Online Education and a Mediating Role of Social Presence 9
Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation 8
Understanding Continuance Intention to Use Social Media in China: The Roles of Personality Drivers, Hedonic Value, and Utilitarian Value 8
Using an Eye-Tracking Approach to Explore Gender Differences in Visual Attention and Shopping Attitudes in an Online Shopping Environment 8
Adoption and Use of Software in Land Use Planning Practice: A Multiple-Country Study 8
Understanding WeChat Users' Behavior of Sharing Social Crisis Information 8
Sense of Immersion in Computer Games Using Single and Stereoscopic Augmented Reality 7
How does Parallax Scrolling Influence User Experience? A Test of TIME (Theory of Interactive Media Effects) 7
Towards a Standard Arabic System Usability Scale: Psychometric Evaluation using Communication Disorder App 7
Towards a Hybrid BCI Gaming Paradigm Based on Motor Imagery and SSVEP 7
Human-Vehicle Cooperation in Automated Driving: A Multidisciplinary Review and Appraisal 7
Evaluating Initial Public Acceptance of Highly and Fully Autonomous Vehicles 7
Cultural Effects on Use of Online Social Media for Health-Related Information Acquisition and Sharing in Taiwan 6
The Impact of Personality on the Subjective Assessment of Usability 6
Reflecting on the Design Process for Virtual Reality Applications 6
Social Game Elements in World of Warcraft: Interpersonal Relations, Groups, and Organizations for Gamification Design 6
The Effect of a Humanoid Robot?s Emotional Behaviors on Users? Emotional Responses: Evidence from Pupillometry and Electroencephalography Measures 6
User-Defined Gestures for Gestural Interaction: Extending from Hands to Other Body Parts 6
The Effect of Webpage Complexity and Banner Animation on Banner Effectiveness in a Free Browsing Task 6
The Gesture Disagreement Problem in Free-hand Gesture Interaction 6
Software Innovations to Support the Use of Social Media by Emergency Managers 5
m-Government Security Response System: Predicting Citizens' Adoption Behavior 5
Determinants of Mobile Wallet Intentions to Use: The Mental Cost Perspective 5
Attention for Web Directory Advertisements: A Top-Down or Bottom-Up Process? 5
The User Affective Experience Scale: A Measure of Emotions Anticipated in Response to Pop-Up Computer Warnings 5
Marker versus Markerless Augmented Reality. Which Has More Impact on Users? 5
Towards an Online Continuous Adaptation Mechanism (OCAM) for Enhanced Engagement: An EEG Study 5
Facebook and Moodie Integration into Instructional Media Design Courses: A Comparative Analysis of Students' Learning Experiences using the Community o f Inquiry (CoI) Model 5
User Roles in Online Communities and Their Moderating Effect on Online Community Usage Intention: An Integrated Approach 5
Using Variable Dwell Time to Accelerate Gaze-Based Web Browsing with Two-Step Selection 5