| Evaluation of session-based recommendation algorithms |
16 |
| Gamification, quantified-self or social networking? Matching users' goals with motivational technology |
10 |
| Student success prediction in MOOCs |
9 |
| Automated gaze-based mind wandering detection during computerized learning in classrooms |
9 |
| Inferring user interests in microblogging social networks: a survey |
8 |
| Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use |
8 |
| The details matter: methodological nuances in the evaluation of student models |
6 |
| Towards incorporating personality into the design of an interface: a method for facilitating users' interaction with the display |
6 |
| Movie genome: alleviating new item cold start in movie recommendation |
6 |
| A comparative analysis of recommender systems based on item aspect opinions extracted from user reviews |
6 |
| Validating gameplay activity inventory (GAIN) for modeling player profiles |
5 |
| Content-based artwork recommendation: integrating painting metadata with neural and manually-engineered visual features |
5 |
| Addressing the user cold start with cross-domain collaborative filtering: exploiting item metadata in matrix factorization |
5 |
| Connectionist recommendation in the wild: on the utility and scrutability of neural networks for personalized course guidance |
5 |
| Personalizing recommendation diversity based on user personality |
4 |
| Feature-combination hybrid recommender systems for automated music playlist continuation |
3 |
| Exploring emotional and cognitive dynamics of Knowledge Building in grades 1 and 2 |
3 |
| A computational model for designing energy behaviour change interventions |
3 |
| Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences |
2 |
| Personalized and content adaptive cultural heritage path recommendation: an application to the Gournia and Catalhoyuk archaeological sites |
2 |
| A methodology for creating and validating psychological stories for conveying and measuring psychological traits |
2 |
| Affective recommender systems in online news industry: how emotions influence reading choices |
2 |
| Gaze analysis of user characteristics in magazine style narrative visualizations |
1 |
| Conflict resolution in group decision making: insights from a simulation study |
1 |
| Enhancing cultural recommendations through social and linked open data |
1 |
| A cognition-centered personalization framework for cultural-heritage content |
1 |
| Coherence and inconsistencies in rating behavior: estimating the magic barrier of recommender systems |
1 |
| Detecting students-at-risk in computer programming classes with learning analytics from students' digital footprints |
1 |
| Data-informed design parameters for adaptive collaborative scripting in across-spaces learning situations |
1 |
| Exploring user behavioral data for adaptive cybersecurity |
0 |
| Subprofile-aware diversification of recommendations |
0 |
| An evolving museum metaphor applied to cultural heritage for personalized content delivery |
0 |
| Equipping the ACT-R cognitive architecture with a temporal ratio model of memory and using it in a new intelligent adaptive interface |
0 |
| Identifying factors that influence the acceptability of smart devices: implications for recommendations |
0 |