| Analysis and design of mastery learning criteria |
4 |
| Avatar economies: affective investment from game to platform |
2 |
| Exploring the effects of emotional design and emotional intelligence in multimedia-based learning: an engineering educational perspective |
2 |
| When media allow the user to interact, play and share: recent perspectives on interactive documentary |
2 |
| Impact of online word-of-mouth on sales: the moderating role of product review quality |
2 |
| Navigation support in complex open learner models: assessing visual design alternatives |
2 |
| SentiML plus plus : an extension of the SentiML sentiment annotation scheme |
1 |
| Exploiting behavioral user models for point of interest recommendation in smart museums |
1 |
| Characterizing usage of explicit hate expressions in social media |
1 |
| Hybrid recommendations by content-aligned Bayesian personalized ranking |
0 |
| Implicit negative link detection on online political networks via matrix tri-factorizations |
0 |
| Enhancement of math content accessibility in EPUB3 educational publications |
0 |
| A novel approach for finding research areas for new researchers |
0 |
| Design and implementation of invention learning curriculum-based serious game contents |
0 |
| Utilising problem-solving: from self-assessment to self regulating |
0 |
| Your comments matter: incorporating viewers' comments for ranking online video content using bibliometrics |
0 |
| Enhancing students' knowledge building through utilising social interactions in an online learning environment |
0 |
| Digital narrative conventions in heritage trail mobile apps |
0 |
| Video-based learning assistant scheme for sustainable education |
0 |
| Systematic review and usability evaluation of writing mobile apps for children |
0 |
| Utilising behavioural analytics in a blended programming learning environment |
0 |
| Design and evaluation of a dynamic job search website for non-literate users of Pakistan |
0 |
| Inferring contextual preferences using deep encoder-decoder learners |
0 |
| Combining object detection and causality mining for efficient development of augmented reality-based on-the-job training systems in hotel management |
0 |
| Original source tracing enabled by e-learning contents system based on crowdsourcing |
0 |
| Adapting exercise selection to performance, effort and self-esteem |
0 |
| Computational personality recognition from Facebook text: psycholinguistic features, words and facets |
0 |