| Model-based adaptive user interface based on context and user experience evaluation |
11 |
| Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration |
9 |
| Training doctors' social skills to break bad news: evaluation of the impact of virtual environment displays on the sense of presence |
5 |
| Ultrasonic hand gesture recognition for mobile devices |
5 |
| Personalisation and automation in a virtual conversation skills tutor for children with autism |
4 |
| Design and evaluation of auditory-supported air gesture controls in vehicles |
3 |
| How do angry drivers respond to emotional music? A comprehensive perspective on assessing emotion |
3 |
| The sense of social agency in gaze leading |
3 |
| Interactive sonification of U-depth images in a navigation aid for the visually impaired |
3 |
| Design and validation of an auditory biofeedback system for modification of running parameters |
3 |
| Object acquisition and selection using automatic scanning and eye blinks in an HCI system |
3 |
| Communication via warm haptic interfaces does not increase social warmth |
2 |
| Haptic feedback combined with movement sonification using a friction sound improves task performance in a virtual throwing task |
2 |
| SliceType: fast gaze typing with a merging keyboard |
2 |
| Design and evaluation of a time adaptive multimodal virtual keyboard |
2 |
| GG Interaction: a gaze-grasp pose interaction for 3D virtual object selection |
2 |
| Time Well Spent with multimodal mobile interactions |
2 |
| The SoundBike: musical sonification strategies to enhance cyclists' spontaneous synchronization to external music |
2 |
| Psychoacoustic auditory display for navigation: an auditory assistance system for spatial orientation tasks |
2 |
| Visualizing natural language interaction for conversational in-vehicle information systems to minimize driver distraction |
2 |
| Virtual discrete trial training for teacher trainees |
2 |
| Training the use of theory of mind using artificial agents |
1 |
| Landmark-enhanced route itineraries for navigation of blind pedestrians in urban environment |
1 |
| Investigating driver gaze behavior during lane changes using two visual cues: ambient light and focal icons |
1 |
| Anthropomorphising driver-truck interaction: a study on the current state of research and the introduction of two innovative concepts |
1 |
| Investigating the effects of modality switches on driver distraction and interaction efficiency in the car |
1 |
| Explorations in multiparty casual social talk and its relevance for social human machine dialogue |
1 |
| Three recent trends in Paralinguistics on the way to omniscient machine intelligence |
1 |
| DecisionMind: revealing human cognition states in data analytics-driven decision making with a multimodal interface |
1 |
| A framework for the descriptive specification of awareness support in multimodal user interfaces for collaborative activities |
1 |
| Multimodal human-machine interface devices in the cloud |
1 |
| Studying gesture-based interaction on a mobile augmented reality application for co-design activity |
1 |
| Thumb touch control range and usability factors of virtual keys for smartphone games |
1 |
| Spatial-temporal dynamic hand gesture recognition via hybrid deep learning model |
1 |
| Real-time eye blink and wink detection for object selection in HCI systems |
1 |
| Use of tactons to communicate a risk level through an enactive shoe |
1 |
| Musical Vision: an interactive bio-inspired sonification tool to convert images into music |
0 |
| Does embodied training improve the recognition of mid-level expressive movement qualities sonification? |
0 |
| Personalised interactive sonification of musical performance data |
0 |
| Interactive sonification of a fluid dance movement: an exploratory study |
0 |
| A natural interface based on intention prediction for semi-autonomous micromanipulation |
0 |
| Sonification supports perception of brightness contrast |
0 |
| The contribution of force feedback to human performance in the teleoperation of multiple unmanned aerial vehicles |
0 |
| Model driven approach for adapting user interfaces to the context of accessibility: case of visually impaired users |
0 |
| Improving collaboration efficiency via diverse networked mobile devices |
0 |
| Multimodal speech recognition: increasing accuracy using high speed video data |
0 |
| Co-located augmented play-spaces: past, present, and perspectives |
0 |
| A computational model for the emergence of turn-taking behaviors in user-agent interactions |
0 |
| Study on generic tangible objects used to collaborate remotely on RFID tabletops |
0 |
| An approach for exploring a video via multimodal feature extraction and user interactions |
0 |