| A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage |
33 |
| A Conceptual Framework for Designing Virtual Heritage Environment for Cultural Learning |
9 |
| A Framework to Design, Develop, and Evaluate Immersive and Collaborative Serious Games in Cultural Heritage |
4 |
| A Probabilistic, Ontological Framework for Safeguarding the Intangible Cultural Heritage |
3 |
| CHER-Ob: A Tool for Shared Analysis and Video Dissemination |
3 |
| The Enthusiast, the Interested, the Sceptic, and the Cynic: Understanding User Experience and Perceived Value in Location-Based Cultural Heritage Games Through Qualitative and Sentiment Analysis |
3 |
| The MUSETECH Model: A Comprehensive Evaluation Framework for Museum Technology |
3 |
| Evaluating Digital Cultural Heritage 'In the Wild': The Case For Reflexivity |
3 |
| Do Game Designers' Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective |
3 |
| A Natural User Interface for Gestural Expression and Emotional Elicitation to Access the Musical Intangible Cultural Heritage |
2 |
| Digital Augmentation of Historical Objects Through Tangible Interaction |
2 |
| Inpainting of Dunhuang Murals by Sparsely Modeling the Texture Similarity and Structure Continuity |
2 |
| Wall Painting Reconstruction Using a Genetic Algorithm |
2 |
| Communicating Museum Collections Information Online: Analysis of the Philosophy of Communication Extending the Constructivist Approach |
2 |
| Munsell Color Specification using ARCA (Automatic Recognition of Color for Archaeology) |
2 |
| Computer-Assisted Orientation and Drawing of Archaeological Pottery |
2 |
| Gloss, Color, and Topography Scanning for Reproducing a Painting's Appearance Using 3D Printing |
2 |
| Egocentric Visitors Localization in Cultural Sites |
2 |
| Mapping History: Orienting Museum Visitors across Time and Space |
2 |
| Finding Parallel Passages in Cultural Heritage Archives |
1 |
| Generating Islamic Quasi-Periodic Patterns: A New Method |
1 |
| Segmentation, Reconstruction, and Visualization of Ancient Inscriptions in 2.5D |
1 |
| A New Projection-based Exhibition System for a Museum |
1 |
| A New Infrared True-Color Approach for Visible-Infrared Multispectral Image Analysis |
1 |
| An Interoperable Spatio-Temporal Model for Archaeological Data Based on ISO Standard 19100 |
1 |
| Mass Digitization of Early Modern Texts With Optical Character Recognition |
1 |
| Digital Editions of Text: Surveying User Requirements in the Digital Humanities |
1 |
| Virtual Inpainting for Dazu Rock Carvings Based on a Sample Dataset |
1 |
| Augmented Experiences in Cultural Spaces through Social Participation |
1 |
| Development of an Augmented Reality Tour Guide for a Cultural Heritage Site |
1 |
| Digital Dance Ethnography: Organizing Large Dance Collections |
1 |
| The CENDARI Infrastructure |
1 |
| Semi-automated Cleaning of Laser Scanning Campaigns with Machine Learning |
0 |
| Computer Algorithm for Archaeological Projectile Points Automatic Classification |
0 |
| Region of Interest-Based 3D Inpainting of Cultural Heritage Artifacts |
0 |
| Creating a Knowledge Base to Research the History of UK Museums through Rapid Application Development |
0 |
| Supporting the Cross-cultural Appreciation of Traditional Chinese Puppetry Through a Digital Gesture Library |
0 |
| Mapping Medieval Christianity. CARE-GIS: Reusing Web Digital Data in a webGIS Application |
0 |
| VISE: An Interface for Visual Search and Exploration of Museum Collections |
0 |
| How to Tell Ancient Signs Apart? Recognizing and Visualizing Maya Glyphs with CNNs |
0 |
| Exploring RGB-D Cameras for 3D Reconstruction of Cultural Heritage: A New Approach Applied to Brazilian Baroque Sculptures |
0 |
| Cultural Heritage and the Intelligent Internet of Things |
0 |
| Digital Heritage as a Scholarly Field-Topics, Researchers, and Perspectives from a Bibliometric Point of View |
0 |
| Did We Just Travel to the Past? Building and Evaluating With Cultural Presence Different Modes of VR-Mediated Experiences in Virtual Archaeology |
0 |
| Data-Driven Analysis of Virtual 3D Exploration of a Large Sculpture Collection in Real-World Museum Exhibitions |
0 |
| Saphir: Optical Playback of Damaged and Delaminated Analogue Audio Disc Records |
0 |
| Improved Hieroglyph Representation for Image Retrieval |
0 |
| Wedge Cameras for Minimally Invasive Archaeology |
0 |
| Digital Methods in Intangible Cultural Heritage Research: A Case Study in Tango Argentino |
0 |
| From Point Cloud Data to Structural Analysis Through a Geometrical hBIM-Oriented Model |
0 |