| Fostering User Acceptance and Trust in Fully Automated Vehicles: Evaluating the Potential of Augmented Reality |
5 |
| What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience |
3 |
| Personalizing Content Presentation on Large 3D Head-Up Displays |
2 |
| Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments |
1 |
| Calling while Driving Using Augmented Reality: Blessing or Curse? |
1 |
| A Survey on Simulation Sickness in Driving Applications with Virtual Reality Head-Mounted Displays |
1 |
| What We Learned from Mediated Embodiment Experiments and Why It Should Matter to Policymakers |
1 |
| Augmented Reality-Based Real-Time Accurate Artifact Management System for Museums |
0 |
| The First Original Copy and the Role of Blockchain in the Reproduction of Cultural Heritage |
0 |
| The Hyper-Presence of Cultural Heritage in Shaping Collective Memory |
0 |
| Making the Visual Tangible: Substituting Lifting Speed Limits for Object Weight in VR |
0 |
| An Investigation of the Effects of Driver Age When Using Novel Navigation Systems in a Head-Up Display |
0 |
| Depth Perception and Manipulation in Projection-Based Spatial Augmented Reality |
0 |
| Effects of Throughput Delay on Perception of Robot Teleoperation and Head Control Precision in Remote Monitoring Tasks |
0 |
| User Behavior and the Importance of Stereo for Depth Perception in Fish Tank Virtual Reality |
0 |
| An Easy-to-Use Pipeline for an RGBD Camera and an AR Headset |
0 |