| Platform-imperialism in science and social media: A case study of texts produced on European referendums between 2010 and 2017 |
2 |
| From video games to the world of work - player typologies and workplace motivation |
1 |
| I, avatar: Towards an extended theory of selfhood in immersive VR |
0 |
| A Theory of (Sexual) Justice: the roboethician's edition |
0 |
| Co-authorship network analysis of scientific papers on sparkling wines |
0 |
| Dangerous Liaisons? Analysis of an onlife scandal |
0 |
| Games and artificial intelligence as the future of culture: an attempt to develop a theory of subjectivity |
0 |
| The significance of deaf sign language within the context of communication culture's transformation |
0 |
| Taxonomy, use cases, strengths and challenges of chatbots |
0 |
| Let's put humanism at the heart of digital transformation! |
0 |
| The Emergence and Evolution of the Conceptual Framework of Electronic Signatures |
0 |
| The Visibility of authors in Hungarian educational journal networks |
0 |
| It could easily have become so much more than a giant iPhone - the cultural construction of a new technology through the example of the early reception of the iPad |
0 |
| On the way to Global Knowledge Governance - Theoretical considerations, possibilities of implementation |
0 |
| Several characteristics of smartphone and the social network use based on an online survey among young people |
0 |
| Students' spreadsheet knowledge - differences between perceived and real knowledge |
0 |
| State and corporate perspectives on computer-based communication and the digital media economy |
0 |
| The present and future of centralized user authentication: secure infrastructure or a time-bomb? |
0 |
| Financial Issues of ICT Start-ups based on the Experience of Financial and Tax Due Diligences |
0 |
| Success criteria for the application of business intelligence solutions |
0 |
| Foundations of the Social Futuring Index |
0 |
| Responsibility in biomedical engineering education: a comparative study of curriculum in India, Russia and the USA |
0 |
| Not Exactly Reading The Nature of Reading in the Era of Screen |
0 |
| Bridging Natural Language Processing AI techniques and Corporate Communications: towards an integrative model |
0 |
| When AIs Say Yes and I Say No: On the Tension between AI's Decision and Human's Decision from the Epistemological Perspectives |
0 |
| A black market for upvotes and likes |
0 |
| Chess, Artificial Intelligence, and Epistemie Opacity |
0 |
| Maintenance, function, and malfunction in technology |
0 |
| Research Activities of Academics Involved in Cyber Security Master's Degree Programs in the United Kingdom: a Comparative Analysis |
0 |
| From Computer Centres to Digital Inclusion: the First Fifty Years of the John von Neuamnn Computer Society |
0 |
| Online initial tests as students' performance predicting equipment |
0 |
| Password retrieval programs in education and their effects on information security awareness |
0 |
| Digital competence levels of librarians working in Hungarian municipal libraries: Results of a Countrywide Representative Survey |
0 |
| The layers of human existence and the questions of robot ethics |
0 |
| Liberty with limitations, a European guide to the rightful exercise of the freedom of expression |
0 |
| Measuring Esport Athletes |
0 |
| DEAC-Hackers - Playing Hackers and Hacking Gamers |
0 |
| Computer gamers in school |
0 |
| Problematic video gaming: Novel approaches in theory and practice |
0 |
| The Gamer Inside Them: the Main Results of Hungarian Esport and Videogames Research by eNET, Esportmilla and Esport1 |
0 |
| Esport as business? The emergence of an industry |
0 |
| Sandwich and strudel - how to gamify through highlighting the essence instead of disguising it |
0 |
| The Handicapped System of Play |
0 |
| Noogames: game culture and civilization horizon |
0 |
| Untitled. The case of concrete and geometric art with computer and reality |
0 |
| Unicorns teaching the world: the rise of Edtech startups |
0 |
| Preferential attachment and partnerships in diplomatic relations |
0 |
| Artpool's Website as an Integral Project |
0 |
| What factors influence the use of ICT by primary school teachers in Serbia? |
0 |