Games And Culture

Games And Culture

游戏与文化

  • 2区 中科院分区
  • Q1 JCR分区

高引用文章

文章名称 引用次数
Anger, Fear, and Games: The Long Event of #GamerGate 12
A Sense of Belonging: Pokemon GO and Social Connectedness 11
Playing Subaltern: Video Games and Postcolonialism 7
Morality Play: A Model for Developing Games of Moral Expertise 6
Platform Studies' Epistemic Threshold 5
Designing Games for Moral Learning and Knowledge Building 5
Indie Dreams: Video Games, Creative Economy, and the Hyperindustrial Epoch 4
What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 2 4
Digital Conquerors: Minecraft and the Apologetics of Neoliberalism 4
The Entrepreneurial Gamer: Regendering the Order of Play 3
Group Sex as Play: Rules and Transgression in Shared Non-monogamy 3
Finding Time for Tabletop: Board Game Play and Parenting 3
Alibis for Adult Play: A Goffmanian Account of Escaping Embarrassment in Adult Play 3
The Case of This War of Mine: A Production Studies Perspective on Moral Game Design 3
The Phenomenology of the Other in Computer Game Worlds 3
A Critical Cultural History of Online Games in China, 1995-2015 3
Playing a Better Me: How Players Rehearse Their Ethos via Moral Choices 3
Video Game Visions of Climate Futures: ARMA 3 and Implications for Games and Persuasion 3
Establishing Video Game Genres Using Data-Driven Modeling and Product Databases 2
Game-Inspired Design: Empirical Evidence in Support of Gameful Learning Environments 2
What an Eccentric Performance: Storytelling in Online Let's Plays 2
The Discourse of Digital Dispossession: Paid Modifications and Community Crisis on Steam 2
Game Jam as Feminist Methodology: The Affective Labors of Intervention in the Ludic Economy 2
Shooting to Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games 2
Friends With Benefits: Plausible Optimism and the Practice of Teabagging in Video Games 2
Methodology, Representation, and Games 2
Games With a Continuum: Globalization, Regionalization, and the Nation-State in the Development of China's Online Game Industry 2
The Rhythm of Game Interactions: Player Experience and Rhythm in Minecraft and Don't Starve 2
Newcomers in a Global Industry: Challenges of a Norwegian Game Company 2
There Is No Solution!: Wicked Problems in Digital Games 2
Avatar as Second Suit: Power and Participation in Virtual Work 2
Lost and Found and Lost Again: Island Utopias and Dystopias in the BioShock Series 2
Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination 2
Building Worlds: A Connective Ethnography of Play in Minecraft 2
More than Collectors: Exploring Theorists', Hobbyists' and Everyday Players' Rhetoric in Adult Play With Character Toys 2
The End of Casual: Long Live Casual 2
Moving Beyond Churn: Barriers and Constraints to Playing a Social Network Game 1
Casual Games Before Casual Games: Historicizing Paper Puzzle Games in an Era of Digital Play 1
Investing Time for Your In-Game Boyfriends and BFFs: Time as Commodity and the Simulation of Emotional Labor in Mystic Messenger 1
Three Waves of Awkwardness: A Meta-Analysis of Sex in Game Studies 1
Race, Colonial History and National Identity: Resident Evil 5 as a Japanese Game 1
Writing Gamers: The Gendered Construction of Gamer Identity in Nintendo Power (1994-1999) 1
Video Games Set in the Middle Ages: Time Spans, Plots, and Genres 1
The Game of Politics: Examining the Role of Work, Play, and Subjectivity Formation in Papers, Please 1
Computer Game Fan Communities, Community Management, and Structures of Membership 1
Analyzing Moral Deliberation During Gameplay: Moral Foundations Theory as an Analytic Resource 1
Social and Cognitive Affordances of Two Depression-Themed Games 1
Accursed Play: The Economic Imaginary of Early Game Studies 1
Problematic Mobile Gameplay Among the World's Most Intense Players: A Modern Pandemic or Casual Recreational Pursuit? 1
Attitudes Toward Punishment and Rehabilitation as Perceived Through Playing a Prison Tycoon Game 1