| Statistical evaluation of mathematics lecture performances by soft computing approach |
11 |
| Learning and teaching engineering design through modeling and simulation on a CAD platform |
10 |
| A comparative study on gamification of the flipped classroom in engineering education to enhance the effects of learning |
9 |
| Lexical based automated teaching evaluation via students' short reviews |
8 |
| Gamification through leaderboards: An empirical study in engineering education |
8 |
| Evaluation of higher-order thinking skills using learning style in an undergraduate engineering in flipped classroom |
7 |
| Implementing gamification in a university-level UML modeling course: A case study |
7 |
| Opinion mining and emotion recognition in an intelligent learning environment |
7 |
| An MS excel add-in for teaching hydraulics of pipe flow in engineering curricula |
6 |
| Field-programmable gate array-based laboratory oriented to control theory courses |
6 |
| Evaluating the impact of the augmented reality learning environment on electronics laboratory skills of engineering students |
6 |
| An MS Excel tool for water distribution network design in environmental engineering education |
5 |
| A learning analytics tool for the support of the flipped classroom |
5 |
| An Optical-Fog assisted EEG-based virtual reality framework for enhancing E-learning through educational games |
5 |
| An ultra-low cost line follower robot as educational tool for teaching programming and circuit's foundations |
5 |
| Automata Simulator: A mobile app to teach theory of computation |
5 |
| Short informative title: Towards a new tendency in embedded systems in mechatronics for the engineering curricula |
5 |
| The use of tools of data mining to decision making in engineering educationA systematic mapping study |
5 |
| Modeling and simulation practices in engineering education |
5 |
| On the effectiveness of virtual reality in the education of software engineering |
5 |
| Flipped classroomcomparative case study in engineering higher education |
5 |
| Continuous assessment in a computer programming course supported by a software tool |
4 |
| Introducing nonlinear dynamics to chemical and biochemical engineering graduate students using MATHEMATICA (c) |
4 |
| Association analysis of moodle e-tests in blended learning educational environment |
4 |
| A smartphone-based augmented reality system for university students for learning digital electronics |
4 |
| Handheld augmented reality system for resistive electric circuits understanding for undergraduate students |
4 |
| An extended technology acceptance model of a mobile learning technology |
4 |
| From Android games to coding in C-An approach to motivate novice engineering students to learn programming: A case study |
4 |
| The effect of automatic assessment on novice programming: Strengths and limitations of existing systems |
4 |
| An Excel VBA-based educational module for simulation and energy optimization of spray drying process |
4 |
| Computer applications for education on industrial robotic systems |
4 |
| Simulator-based learning in the teaching of chemical engineering |
4 |
| Step-by-step augmented reality in power engineering education |
4 |
| Problem based learning associated to the development of games for programming teaching |
4 |
| PHP-based collaborative education and management system for water hydraulic laboratory |
3 |
| Pedagogy of Bayes' rule, confusion matrix, transition matrix, and receiver operating characteristics |
3 |
| An efficient speech recognition system for arm-disabled students based on isolated words |
3 |
| A Unity3D-based interactive three-dimensional virtual practice platform for chemical engineering |
3 |
| Optimization of chemical engineering problems with EMSO software |
3 |
| Optical fog-assisted smart learning framework to enhance students' employability in engineering education |
3 |
| A 3D virtual Weft-knitting Engineering learning system based on Unreal Engine 4 |
3 |
| A collaborative and open solution for large-scale online learning |
3 |
| Investigating the learning performances between sequence- and context-based teaching designs for virtual reality (VR)-based machine tool operation training |
3 |
| European Robotics Week to introduce robotics and promote engineering |
3 |
| Research on the development of an interactive three coordinate measuring machine simulation platform |
3 |
| Algorithm for adaptive learning process and improving learners' skills in Java programming language |
3 |
| The construction and online/offline blended learning of small private online courses of Principles of Chemical Engineering |
3 |
| Virtual emulation laboratories for teaching offshore oil and gas engineering |
3 |
| Analyzing the use of adaptive learning in a flipped classroom for preclass learning |
3 |
| VR-embedded BIM immersive system for QS engineering education |
3 |