| Separable reversible data hiding in encrypted halftone image |
26 |
| Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality |
12 |
| deepGesture: Deep learning-based gesture recognition scheme using motion sensors |
11 |
| Effects of virtual presence and learning outcome using low-end virtual reality systems |
7 |
| Reversible data hiding for JPEG images employing all quantized non-zero AC coefficients |
6 |
| Effects of display type and motion control on cybersickness in a virtual bike simulator |
6 |
| Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness |
6 |
| The effects of correlated colour temperature on wayfinding: A study in a virtual airport environment |
5 |
| Eye movement measures for predicting eye gaze accuracy and symptoms in 2D and 3D displays |
5 |
| The effect of visual motion stimulus characteristics on vection and visually induced motion sickness |
4 |
| Perceptual video quality comparison of various 3D video formats and displays |
3 |
| Designing of marker-based augmented reality learning environment for kids using convolutional neural network architecture |
3 |
| Fast hand and finger detection algorithm for interaction on smart display |
3 |
| Amendment of CIECAM02 with a technical extension to compensate Helmholtz-Kohlrausch effect for chromatic characterization of display devices |
3 |
| An adaptive high-fidelity steganographic scheme using edge detection and hybrid hamming codes |
3 |
| Influence of fluoropolymer surface wettability on electrowetting display performance |
3 |
| IGZO TFT gate driver circuit with large threshold voltage margin |
3 |
| Perceptual brightness-based inverse tone mapping for high dynamic range imaging |
2 |
| Distributed video coding with adaptive two-step side information generation for smart and interactive media |
2 |
| Exploring touch feedback display of virtual keyboards for reduced eye movements |
2 |
| Plug and play perimetry: Evaluating the use of a self-calibrating digital display for screen-based threshold perimetry |
2 |
| Early cortical processing of vection-inducing visual stimulation as measured by event-related brain potentials (ERP) |
2 |
| Effects of frame rate on vection and postural sway |
2 |
| Vection does not necessitate visually induced motion sickness |
2 |
| Misperception of egocentric distances in virtual environments: More a question of training than a technological issue? |
2 |
| Long afterglow properties of the blue emission from Pr3+-activated Sr5Ta4O15 phosphor |
2 |
| Effect of character contrast ratio of tablet PC and ambient device luminance ratio on readability in low ambient illuminance |
2 |
| Fabrication of an initially-focal-conic cholesteric liquid crystal cell without polymer stabilization |
1 |
| Postural stability and simulator sickness after walking on a treadmill in a virtual environment with a curved display |
1 |
| High Dynamic Range Displays improve the realism of motion cues in night driving simulators |
1 |
| Effects of display technologies on operation performances and visual fatigue |
1 |
| Visual rendering of shapes on 2D display devices guided by hand gestures |
1 |
| Effect of outside view on attentiveness in using see-through type augmented reality device |
1 |
| An integrated method based on energy concentration for evaluating normally distributed spectra in the visible region |
1 |
| 3T0.5C Compensating pixel circuit with all p-type LTPS-TFTs for AMOLED displays |
1 |
| Threshold-voltage shift model based on electron tunneling under positive gate bias stress for amorphous InGaZnO thin-film transistors |
1 |
| A multiframe super-resolution technique based on a nonlocal Bregman distance of bilateral total variation term |
1 |
| Synthesis and photoluminescent properties of orange-emitting Sm3+- activated KPb4 (PO4)(3) phosphor for LEDs |
1 |
| Adaptive tone mapping for display enhancement under ambient light using constrained optimization |
1 |
| Do red objects enhance sexual attractiveness? No evidence from two large replications |
1 |
| Implementation of two-dimensional display field communications for enhancing the achievable data rate in smart-contents transmission |
1 |
| Cybersickness during VR gaming undermines game enjoyment: A mediation model |
1 |
| Scrolling text detection based on region characteristic analysis for frame rate up-conversion |
1 |
| A pervasive electroencephalography-based person authentication system for cloud environment |
1 |
| Sensitivity to visual speed modulation in head-mounted displays depends on fixation |
1 |
| Higher-order cognitive processes moderate body tilt effects in vection |
1 |
| Design and implementation of haptic virtual fixtures for preoperative surgical planning |
1 |
| Numerical analysis of a microelectromechanical system-based color filtering device with surface plasmon resonance modulation |
1 |
| Detection of seal and signature entities with hierarchical recovery based on watermark self embedding in tampered digital documents |
0 |
| Design and characterization of the lateral actuator of a bimodal tactile display with two excitation directions |
0 |