| Dynamic Graph CNN for Learning on Point Clouds |
77 |
| Tetrahedral Meshing in the Wild |
42 |
| DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills |
34 |
| Foveated AR: Dynamically-Foveated Augmented Reality Display |
34 |
| Deep Video Portraits |
34 |
| Looking to Listen at the Cocktail Party: A Speaker-Independent Audio-Visual Model for Speech Separation |
29 |
| Support-Free Volume Printing by Multi-Axis Motion |
27 |
| End-to-end Optimization of Optics and Image Processing for Achromatic Extended Depth of Field and Super-resolution Imaging |
24 |
| Deferred Neural Rendering: Image Synthesis using Neural Textures |
24 |
| Wave-Based Non-Line-of-Sight Imaging using Fast f-k Migration |
23 |
| Single-Image SVBRDF Capture with a Rendering-Aware Deep Network |
22 |
| LiveCap: Real-Time Human Performance Capture From Monocular Video4 |
21 |
| Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines |
21 |
| Holographic Near-eye Display with Expanded Eye-box |
21 |
| tempoGAN: A Temporally Coherent, Volumetric GAN for Super-resolution Fluid Flow |
19 |
| Mode-Adaptive Neural Networks for Quadruped Motion Control |
17 |
| Stereo Magnification: Learning view synthesis using multiplane images |
17 |
| Learning Basketball Dribbling Skills Using Trajectory Optimization and Deep Reinforcement Learning |
15 |
| Neural Volumes: Learning Dynamic Renderable Volumes from images |
15 |
| MeshCNN: A Network with an Edge |
15 |
| Denoising with Kernel Prediction and Asymmetric Loss Functions |
14 |
| Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images |
14 |
| Mitsuba 2: A Retargetable Forward and Inverse Renderer |
14 |
| Deep Appearance Models for Face Rendering |
13 |
| MonoPerfCap: Human Performance Capture From Monocular Video |
13 |
| Singularity-Constrained Octahedral Fields for Hexahedral Meshing |
13 |
| A Material Point Method for Thin Shells with Frictional Contact |
12 |
| Rapid Deployment of Curved Surfaces via Programmable Auxetics |
12 |
| CD-MPM: Continuum Damage Material Point Methods for Dynamic Fracture Animation |
12 |
| Scalable Muscle-Actuated Human Simulation and Control |
12 |
| Animating Fluid Sediment Mixture in Particle-Laden Flows |
12 |
| Non-Stationary Texture Synthesis by Adversarial Expansion |
12 |
| Boundary First Flattening |
12 |
| Non-line-of-sight Imaging with Partial Occluders and Surface Normals |
12 |
| Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling |
12 |
| A Multi-Scale Model for Simulating Liquid-Fabric Interactions |
11 |
| ALIG Net: Partial-Shape Agnostic Alignment via Unsupervised Learning |
11 |
| Reversible Harmonic Maps between Discrete Surfaces |
11 |
| Point Convolutional Neural Networks by Extension Operators |
11 |
| Rendering Specular Microgeometry with Wave Optics |
11 |
| Neural Importance Sampling |
11 |
| Deep View Synthesis from Sparse Photometric Images |
11 |
| Single-Photon 3D Imaging with Deep Sensor Fusion |
11 |
| Single Image Portrait Relighting |
10 |
| Blended Cured Quasi-Newton for Distortion Optimization |
10 |
| Deep Image-Based Relighting from Optimal Sparse Samples |
10 |
| Automatic Machine Knitting of 3D Meshes |
10 |
| Semantic Photo Manipulation with a Generative Image Prior |
10 |
| Plan3D: Viewpoint and Trajectory Optimization for Aerial Multi-View Stereo Reconstruction |
10 |
| DReCon: Data-Driven Responsive Control of Physics-Based Characters |
10 |