| SnapNet: 3D point cloud semantic labeling with 2D deep segmentation networks |
21 |
| Toward real-time 3D object recognition: A lightweight volumetric CNN framework using multitask learning |
18 |
| Ensemble of PANORAMA-based convolutional neural networks for 3D model classification and retrieval |
16 |
| A survey of virtual human anatomy education systems |
11 |
| Gaze-based interaction: A 30 year retrospective |
10 |
| Hybrid-feature-guided lung nodule type classification on CT images |
10 |
| Presence and cybersickness in immersive content: Effects of content type, exposure time and gender |
10 |
| Optimized sequence planning for multi-axis hybrid machining of complex geometries |
9 |
| Human pose regression by combining indirect part detection and contextual information |
9 |
| 3D shape segmentation via shape fully convolutional networks |
8 |
| Sketching out the details: Sketch-based image retrieval using convolutional neural networks with multi-stage regression |
6 |
| A comparative evaluation of direct hand and wand interactions on consumer devices |
6 |
| Planar cubic G(1) and quintic G(2) Hermite interpolations via curvature variation minimization |
5 |
| Shadow traffic: A unified model for abnormal traffic behavior simulation |
5 |
| Efficient image dehazing using boundary conditions and local contrast |
5 |
| Modeling Chinese calligraphy reliefs from one image |
5 |
| Parametric modeling of 3D human body shape-A survey |
5 |
| Notions of optimal transport theory and how to implement them on a computer |
5 |
| KinetiX - designing auxetic-inspired deformable material structures |
5 |
| Surface reconstruction from unoriented point clouds by a new triangle selection strategy |
5 |
| Surface reconstruction of incomplete datasets: A novel Poisson surface approach based on CSRBF |
5 |
| MLS pressure boundaries for divergence-free and viscous SPH fluids |
5 |
| Position-based real-time simulation of large crowds |
5 |
| A global geometric framework for 3D shape retrieval using deep learning |
4 |
| Simple and effective deep hand shape and pose regression from a single depth image |
4 |
| Handling pedestrians in self-driving cars using image tracking and alternative path generation with Frenet frames |
4 |
| Sphere-based cut construction for planar parameterizations |
4 |
| Constraint-based point set denoising using normal voting tensor and restricted quadratic error metrics |
4 |
| Classification of motor errors to provide real-time feedback for sports coaching in virtual reality - A case study in squats and Tai Chi pushes |
4 |
| Sharpness fields in point clouds using deep learning |
4 |
| Anisotropic porous structure modeling for 3D printed objects |
4 |
| Classified optic disc localization algorithm based on verification model |
4 |
| Sequence searching with CNN features for robust and fast visual place recognition |
4 |
| A task-and-technique centered survey on visual analytics for deep learning model engineering |
4 |
| Using real life incidents for creating realistic virtual crowds with data-driven emotion contagion |
4 |
| Bidirectional recurrent autoencoder for 3D skeleton motion data refinement |
4 |
| Modeling 3D human body with a smart vest |
4 |
| Hexahedral mesh quality improvement via edge-angle optimization |
3 |
| Quantification of complexity in curved surface shape using total absolute curvature |
3 |
| Object tracking using Langevin Monte Carlo particle filter and locality sensitive histogram based likelihood model |
3 |
| GPU-accelerated generation and rendering of multi-level voxel representations of solid models |
3 |
| Effects of virtual agent and object representation on experiencing exhibited artifacts |
3 |
| Comparing 3D trajectories for simple mid-air gesture recognition |
3 |
| Particle swarm optimization for 3D object tracking in RGB-D images |
3 |
| A Delaunay triangulation based approach for cleaning rough sketches |
3 |
| Propagated mesh normal filtering |
3 |
| LifeBrush: Painting, simulating, and visualizing dense biomolecular environments |
3 |
| Practical error-bounded remeshing by adaptive refinement |
3 |
| Multi-sided Bezier surfaces over concave polygonal domains |
3 |
| Combining voxel and normal predictions for multi-view 3D sketching |
3 |