Computers & Graphics-uk

Computers & Graphics-uk

计算机和图形-英国

  • 3区 中科院分区
  • Q2 JCR分区

高引用文章

文章名称 引用次数
SnapNet: 3D point cloud semantic labeling with 2D deep segmentation networks 21
Toward real-time 3D object recognition: A lightweight volumetric CNN framework using multitask learning 18
Ensemble of PANORAMA-based convolutional neural networks for 3D model classification and retrieval 16
A survey of virtual human anatomy education systems 11
Gaze-based interaction: A 30 year retrospective 10
Hybrid-feature-guided lung nodule type classification on CT images 10
Presence and cybersickness in immersive content: Effects of content type, exposure time and gender 10
Optimized sequence planning for multi-axis hybrid machining of complex geometries 9
Human pose regression by combining indirect part detection and contextual information 9
3D shape segmentation via shape fully convolutional networks 8
Sketching out the details: Sketch-based image retrieval using convolutional neural networks with multi-stage regression 6
A comparative evaluation of direct hand and wand interactions on consumer devices 6
Planar cubic G(1) and quintic G(2) Hermite interpolations via curvature variation minimization 5
Shadow traffic: A unified model for abnormal traffic behavior simulation 5
Efficient image dehazing using boundary conditions and local contrast 5
Modeling Chinese calligraphy reliefs from one image 5
Parametric modeling of 3D human body shape-A survey 5
Notions of optimal transport theory and how to implement them on a computer 5
KinetiX - designing auxetic-inspired deformable material structures 5
Surface reconstruction from unoriented point clouds by a new triangle selection strategy 5
Surface reconstruction of incomplete datasets: A novel Poisson surface approach based on CSRBF 5
MLS pressure boundaries for divergence-free and viscous SPH fluids 5
Position-based real-time simulation of large crowds 5
A global geometric framework for 3D shape retrieval using deep learning 4
Simple and effective deep hand shape and pose regression from a single depth image 4
Handling pedestrians in self-driving cars using image tracking and alternative path generation with Frenet frames 4
Sphere-based cut construction for planar parameterizations 4
Constraint-based point set denoising using normal voting tensor and restricted quadratic error metrics 4
Classification of motor errors to provide real-time feedback for sports coaching in virtual reality - A case study in squats and Tai Chi pushes 4
Sharpness fields in point clouds using deep learning 4
Anisotropic porous structure modeling for 3D printed objects 4
Classified optic disc localization algorithm based on verification model 4
Sequence searching with CNN features for robust and fast visual place recognition 4
A task-and-technique centered survey on visual analytics for deep learning model engineering 4
Using real life incidents for creating realistic virtual crowds with data-driven emotion contagion 4
Bidirectional recurrent autoencoder for 3D skeleton motion data refinement 4
Modeling 3D human body with a smart vest 4
Hexahedral mesh quality improvement via edge-angle optimization 3
Quantification of complexity in curved surface shape using total absolute curvature 3
Object tracking using Langevin Monte Carlo particle filter and locality sensitive histogram based likelihood model 3
GPU-accelerated generation and rendering of multi-level voxel representations of solid models 3
Effects of virtual agent and object representation on experiencing exhibited artifacts 3
Comparing 3D trajectories for simple mid-air gesture recognition 3
Particle swarm optimization for 3D object tracking in RGB-D images 3
A Delaunay triangulation based approach for cleaning rough sketches 3
Propagated mesh normal filtering 3
LifeBrush: Painting, simulating, and visualizing dense biomolecular environments 3
Practical error-bounded remeshing by adaptive refinement 3
Multi-sided Bezier surfaces over concave polygonal domains 3
Combining voxel and normal predictions for multi-view 3D sketching 3