| Investigating Strategies for Pre-Class Content Learning in a Flipped Classroom |
15 |
| Using Hands-On and Virtual Laboratories Alone or Together-Which Works Better for Acquiring Knowledge and Skills? |
13 |
| Competency Maps: an Effective Model to Integrate Professional Competencies Across a STEM Curriculum |
9 |
| Implementation of Game-transformed Inquiry-based Learning to Promote the Understanding of and Motivation to Learn Chemistry |
8 |
| Using Smartphones as Experimental Tools-Effects on Interest, Curiosity, and Learning in Physics Education |
8 |
| Where Do All the STEM Graduates Go? Higher Education, the Labour Market and Career Trajectories in the UK |
6 |
| Applications of Augmented Reality in Informal Science Learning Sites: a Review |
5 |
| The Impact of Video Length on Learning in a Middle-Level Flipped Science Setting: Implications for Diversity Inclusion |
5 |
| The Effects of Gender Role Stereotypes in Digital Learning Games on Motivation for STEM Achievement |
5 |
| Methodology and Epistemology of Computer Simulations and Implications for Science Education |
4 |
| The Science Teacher Identity and the Use of Technology in the Classroom |
4 |
| Integrating Various Apps on BYOD (Bring Your Own Device) into Seamless Inquiry-Based Learning to Enhance Primary Students' Science Learning |
4 |
| STEM Performance and Supply: Assessing the Evidence for Education Policy |
4 |
| Tools for Science Inquiry Learning: Tool Affordances, Experimentation Strategies, and Conceptual Understanding |
4 |
| How Does the Degree of Guidance Support Students' Metacognitive and Problem Solving Skills in Educational Robotics? |
4 |
| Effects of 3D Printing Project-based Learning on Preservice Elementary Teachers' Science Attitudes, Science Content Knowledge, and Anxiety About Teaching Science |
3 |
| After-School and Informal STEM Projects: the Effect of Participant Self-Selection |
3 |
| Stimulating Scientific Reasoning with Drawing-Based Modeling |
3 |
| The Rise of the Useless: the Case for Talent Diversity |
3 |
| Virtual Reality Simulations and Writing: a Neuroimaging Study in Science Education |
3 |
| I'm a Computer Scientist!: Virtual Reality Experience Influences Stereotype Threat and STEM Motivation Among Undergraduate Women |
3 |
| Exploring the Values Undergraduate Students Attribute to Cross-disciplinary Skills Needed for the Workplace: an Analysis of Five STEM Disciplines |
3 |
| Virtual Reality Simulation: Effects on Academic Performance Within Two Domains of Writing in Science |
2 |
| Using Technology-Enhanced Inquiry-Based Instruction to Foster the Development of Elementary Students' Views on the Nature of Science |
2 |
| Investigating Students' Conceptions of Technology-Assisted Science Learning: a Drawing Analysis |
2 |
| Teacher Implementation and the Impact of Game-Based Science Curriculum Materials |
2 |
| Tangible User Interfaces and Contrasting Cases as a Preparation for Future Learning |
2 |
| Integrating Computational Science Tools into a Thermodynamics Course |
2 |
| Promoting Linguistically Diverse Students' Short-Term and Long-Term Understanding of Chemical Phenomena Using Visualizations |
2 |
| Timing of Homework Completion vs. Performance in General Chemistry |
2 |
| Multimedia e-Learning and Self-Regulated Science Learning: a Study of Primary School Learners' Experiences and Perceptions |
2 |
| When Makerspaces Meet School: Negotiating Tensions Between Instruction and Construction |
2 |
| Beliefs and Attitudes about Science and Mathematics in Pre-Service Elementary Teachers, STEM, and Non-STEM Majors in Undergraduate Physics Courses |
2 |
| Exploring the Use of Electroencephalography to Gather Objective Evidence of Cognitive Processing During Problem Solving |
2 |
| Mentoring and Argumentation in a Game-Infused Science Curriculum |
2 |
| Waves: Scaffolding Self-regulated Learning to Teach Science in a Whole-Body Educational Game |
2 |
| Fostering Analogical Reasoning Through Creating Robotic Models of Biological Systems |
2 |
| Teaching Journalistic Texts in Science Classes: the Importance of Media Literacy |
2 |
| Investigating Potential Relationships Between Adolescents' Cognitive Development and Perceptions of Presence in 3-D, Haptic-Enabled, Virtual Reality Science Instruction |
2 |
| Improving Conceptual Understanding and Representation Skills Through Excel-Based Modeling |
2 |
| Missed Opportunities for Science Learning: Unacknowledged Unscientific Arguments in Asynchronous Online and Face-to-Face Discussions |
1 |
| The Development of an Instrument to Measure the Project Competences of College Students in Online Project-Based Learning |
1 |
| Modern Scientific Literacy: A Case Study of Multiliteracies and Scientific Practices in a Fifth Grade Classroom |
1 |
| Effectiveness of an Asynchronous Online Module on University Students' Understanding of the Bohr Model of the Hydrogen Atom |
1 |
| Implementation of a Curriculum-Integrated Computer Game for Introducing Scientific Argumentation |
1 |
| A Comparison of Online, Video Synchronous, and Traditional Learning Modes for an Introductory Undergraduate Physics Course |
1 |
| Activity Monitor Gaming and the Next Generation Science Standards: Students Engaging with Data, Measurement Limitations, and Personal Relevance |
1 |
| Implementing Engineering in Diverse Upper Elementary and Middle School Science Classrooms: Student Learning and Attitudes |
1 |
| Squishing Circuits: Circuitry Learning with Electronics and Playdough in Early Childhood |
1 |
| Wearable Textiles to Support Student STEM Learning and Attitudes |
1 |