Virtual Reality

Virtual Reality

虚拟现实

  • 3区 中科院分区
  • Q1 JCR分区

高引用文章

文章名称 引用次数
Virtual memory palaces: immersion aids recall 46
Systematic review and meta-analysis of augmented reality in educational settings 21
A systematic review of the application of interactive virtual reality to sport 19
Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning 14
Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies 13
Control mapping in virtual reality: effects on spatial presence and controller naturalness 13
Do virtual reality head-mounted displays make a difference? A comparison of presence and self-efficacy between head-mounted displays and desktop computer-facilitated virtual environments 11
Behavioural intentions of using virtual reality in learning: perspectives of acceptance of information technology and learning style 11
EEG-based BCI and video games: a progress report 10
Haptic virtual reality and immersive learning for enhanced organic chemistry instruction 10
Virtual and augmented reality effects on K- higher and tertiary education students' twenty-first century skills 10
Virtual dives into the underwater archaeological treasures of South Italy 9
Can't touch this: the impact of augmented reality versus touch and non-touch interfaces on perceived ownership 9
Assessing hands-free interactions for VR using eye gaze and electromyography 9
Virtual reality software package for implementing motor learning and rehabilitation experiments 7
An augmented reality application for improving shopping experience in large retail stores 7
Virtual reality crowd simulation: effects of agent density on user experience and behaviour 6
Operator training simulators in virtual reality environment for process operators: a review 6
The effect of a virtual reality learning environment on learners' spatial ability 6
Virtual reality to improve group work skill and self-directed learning in problem-based learning narratives 5
Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift 5
Shopping in virtual reality: a study on consumers' shopping experience in a stereoscopic virtual reality 5
Leveraging advertising to a higher dimension: experimental research on the impact of virtual reality on brand personality impressions 5
Real-time manufacturing modeling and simulation framework using augmented reality and stochastic network analysis 4
Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks 4
VR aftereffect and the relation of cybersickness and cognitive performance 4
Virtual grasps recognition using fusion of Leap Motion and force myography 4
Simulator sickness in patients with neck pain and vestibular pathology during virtual reality tasks 3
Editorial: themed issue on enhanced educational experience in virtual and augmented reality 3
Hybrid learning environment: Collaborative or competitive learning? 3
Teaching qualitative research methods with Second Life, a 3-dimensional online virtual environment 3
Elucidating the impact of critical determinants on purchase decision in virtual reality products by Analytic Hierarchy Process approach 3
Dense 3D facial reconstruction from a single depth image in unconstrained environment 3
Semantic framework for interactive animation generation and its application in virtual shadow play performance 2
Designing a camera placement assistance system for human motion capture based on a guided genetic algorithm 2
Augmented reality-based remote coaching for fast-paced physical task 2
A comparative study between a virtual reality heart anatomy system and traditional medical teaching modalities 2
Real-time body tracking in virtual reality using a Vive tracker 2
Mixed prototypes for the evaluation of usability and user experience: simulating an interactive electronic device 2
Increasing student engagement through virtual interactions: How? 2
The influence of the availability of visual cues on the accurate perception of spatial dimensions in architectural virtual environments 2
Exploiting sensing devices availability in AR/VR deployments to foster engagement 1
Personalized planning and training system for brachytherapy based on virtual reality 1
A game prototype for understanding the safety issues of a lifeboat launch 1
A brush device with visual and haptic feedback for virtual painting of 3D virtual objects 1
Emotional reactions to the 3D virtual body and future willingness: the effects of self-esteem and social physique anxiety 1
Comparing methods for numerical input in immersive virtual environments 1
Haptically enabled simulation system for firearm shooting training 1
Testing the effectiveness of virtual reality as a defusion technique for coping with unwanted thoughts 1
Subjective visual vertical in virtual reality (Curator SVV): validation and normative data 1