Virtual Reality

Virtual Reality

虚拟现实

  • 3区 中科院分区
  • Q1 JCR分区

期刊简介

《Virtual Reality》是由Springer London出版社于1995年创办的英文国际期刊(ISSN: 1359-4338,E-ISSN: 1434-9957),该期刊长期致力于计算机:跨学科应用领域的创新研究,主要研究方向为COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING。作为SCIE收录期刊(JCR分区 Q1,中科院 3区),本刊采用OA未开放获取模式(OA占比0.2037...%),以发表计算机:跨学科应用领域等方向的原创性研究为核心(研究类文章占比91.27%%)。凭借严格的同行评审与高效编辑流程,期刊年载文量精选控制在126篇,确保学术质量与前沿性。成果覆盖Web of Science、Scopus等国际权威数据库,为学者提供推动计算机科学领域高水平交流平台。

投稿咨询

投稿提示

Virtual Reality审稿周期约为 12周,或约稿 。该刊近年未被列入国际预警名单,年发文量约126篇,录用竞争适中,主题需确保紧密契合计算机科学前沿。投稿策略提示:避开学术会议旺季投稿以缩短周期,语言建议专业润色提升可读性。

  • 计算机科学 大类学科
  • English 出版语言
  • 是否预警
  • SCIE 期刊收录
  • 126 发文量

中科院分区

中科院 SCI 期刊分区 2023年12月升级版

Top期刊 综述期刊 大类学科 小类学科
计算机科学
3区
COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程 IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY 成像科学与照相技术
3区 3区 3区

中科院 SCI 期刊分区 2022年12月升级版

Top期刊 综述期刊 大类学科 小类学科
计算机科学
3区
COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程 IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY 成像科学与照相技术
3区 3区 3区

JCR分区

按JIF指标学科分区 收录子集 分区 排名 百分位
学科:COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS SCIE Q1 37 / 169

78.4%

学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING SCIE Q1 15 / 131

88.9%

学科:IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY SCIE Q1 9 / 36

76.4%

按JCI指标学科分区 收录子集 分区 排名 百分位
学科:COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS SCIE Q2 57 / 169

66.57%

学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING SCIE Q2 37 / 131

72.14%

学科:IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY SCIE Q2 12 / 36

68.06%

CiteScore

CiteScore SJR SNIP CiteScore 排名
CiteScore:8.3 SJR:1.354 SNIP:2.008
学科类别 分区 排名 百分位
大类:Computer Science 小类:Computer Graphics and Computer-Aided Design Q1 11 / 106

90%

大类:Computer Science 小类:Software Q1 78 / 407

80%

大类:Computer Science 小类:Human-Computer Interaction Q1 31 / 145

78%

期刊发文

  • Assessment of prospective memory after stroke utilizing virtual reality

    Author: Hogan, Christy; Cornwell, Petrea; Fleming, Jennifer; Man, David W. K.; Shum, David H. K.

    Journal: VIRTUAL REALITY. 2023; Vol. 27, Issue 1, pp. 333-346. DOI: 10.1007/s10055-021-00576-5

  • Perceived usefulness of, engagement with, and effectiveness of virtual reality environments in learning industrial operations: the moderating role of openness to experience

    Author: Wong, Eugene Yin-cheung; Hui, Ray Tak-yin; Kong, Hao

    Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00793-0

  • BeHere: a VR/SAR remote collaboration system based on virtual replicas sharing gesture and avatar in a procedural task

    Author: Wang, Peng; Wang, Yue; Billinghurst, Mark; Yang, Huizhen; Xu, Peng; Li, Yanhong

    Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00748-5

  • The effect of embodied interaction designs on flow experience: examination in VR games

    Author: Bian, Yulong; Zhou, Chao; Gai, Wei; Liu, Juan; Yang, Chenglei

    Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00758-3

  • Virtual reality interaction based on visual attention and kinesthetic information

    Author: Fang, Ying; Liu, Qian; Xu, Yiwen; Guo, Yanmin; Zhao, Tiesong

    Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00801-3

  • Action recognition based on multimode fusion for VR online platform

    Author: Li, Xuan; Chen, Hengxin; He, Shengdong; Chen, Xinrun; Dong, Shuang; Yan, Ping; Fang, Bin

    Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00773-4

  • Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames

    Author: Yu, Kangyou; Wen, Shaoyue; Xu, Wenge; Caon, Maurizio; Baghaei, Nilufar; Liang, Hai-Ning

    Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00780-5

  • Incorporating AR/VR-assisted learning into informal science institutions: A systematic review

    Author: Chen, Juanjuan; Zhou, Yuting; Zhai, Junqing

    Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00789-w