Jmir Serious Games

Jmir Serious Games

杰米尔严肃游戏

  • 2区 中科院分区
  • Q1 JCR分区

期刊简介

《Jmir Serious Games》是由JMIR Publications Inc.出版社于2013年创办的英文国际期刊(ISSN: 2291-9279,E-ISSN: 2291-9279),该期刊长期致力于卫生保健与服务领域的创新研究,主要研究方向为Medicine-Rehabilitation。作为SCI、SCIE收录期刊(JCR分区 Q1,中科院 2区),本刊采用OA开放获取模式(OA占比0.9923...%),以发表卫生保健与服务领域等方向的原创性研究为核心(研究类文章占比89.47%%)。凭借严格的同行评审与高效编辑流程,期刊年载文量精选控制在133篇,确保学术质量与前沿性。成果覆盖Web of ScienceWeb of Science、Scopus等国际权威数据库,为学者提供推动医学领域高水平交流平台。

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投稿提示

Jmir Serious Games审稿周期约为12 Weeks。该刊近年未被列入国际预警名单,年发文量约133篇,录用竞争适中,主题需确保紧密契合医学前沿。投稿策略提示:避开学术会议旺季投稿以缩短周期,语言建议专业润色提升可读性。

  • 医学 大类学科
  • English 出版语言
  • 是否预警
  • SCI、SCIE 期刊收录
  • 133 发文量

中科院分区

《新锐期刊分区表》(2026年3月发布)

Top期刊 综述期刊 大类学科 小类学科
医学
2区
HEALTH CARE SCIENCES & SERVICES 卫生保健与服务 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH 公共卫生、环境卫生与职业卫生 MEDICAL INFORMATICS 医学:信息
2区 1区 2区

期刊分区表(2025年3月升级版)

Top期刊 综述期刊 大类学科 小类学科
医学
2区
HEALTH CARE SCIENCES & SERVICES 卫生保健与服务 MEDICAL INFORMATICS 医学:信息 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH 公共卫生、环境卫生与职业卫生
2区 2区 2区

期刊分区表(2023年12月升级版)

Top期刊 综述期刊 大类学科 小类学科
医学
2区
HEALTH CARE SCIENCES & SERVICES 卫生保健与服务 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH 公共卫生、环境卫生与职业卫生 MEDICAL INFORMATICS 医学:信息
2区 2区 3区

期刊分区表(2022年12月升级版)

Top期刊 综述期刊 大类学科 小类学科
医学
3区
HEALTH CARE SCIENCES & SERVICES 卫生保健与服务 MEDICAL INFORMATICS 医学:信息 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH 公共卫生、环境卫生与职业卫生
3区 3区 3区

期刊分区表(2021年12月升级版)

Top期刊 综述期刊 大类学科 小类学科
医学
3区
HEALTH CARE SCIENCES & SERVICES 卫生保健与服务 MEDICAL INFORMATICS 医学:信息 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH 公共卫生、环境卫生与职业卫生
3区 3区 3区

JCR分区

2025-2026年最新版

按JCI指标学科分区 收录子集 分区 排名 百分位
学科:HEALTH CARE SCIENCES & SERVICES SCIE Q1 29 / 194

85.3

学科:MEDICAL INFORMATICS SCIE Q2 20 / 54

63.9

学科:PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH SCIE Q1 56 / 443

87.5

学科:HEALTH CARE SCIENCES & SERVICES SCIE Q1 35 / 194

82.22

学科:MEDICAL INFORMATICS SCIE Q2 14 / 55

75.45

学科:PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH SCIE Q1 66 / 443

85.21

2023-2024年最新版

按JCI指标学科分区 收录子集 分区 排名 百分位
学科:HEALTH CARE SCIENCES & SERVICES SCIE Q1 24 / 174

86.5

学科:MEDICAL INFORMATICS SCIE Q2 15 / 44

67

学科:PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH SCIE Q1 67 / 403

83.5

学科:HEALTH CARE SCIENCES & SERVICES SCIE Q2 45 / 175

74.57

学科:MEDICAL INFORMATICS SCIE Q2 15 / 44

67.05

学科:PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH SCIE Q1 99 / 403

75.56

CiteScore(2026年6月最新版)

CiteScore SJR SNIP CiteScore 排名
CiteScore:8.5 SJR:1.18 SNIP:1.635
学科类别 分区 排名 百分位
大类:Medicine 小类:Rehabilitation Q1 4 / 172

97%

大类:Medicine 小类:Physical Therapy, Sports Therapy and Rehabilitation Q1 13 / 257

95%

大类:Medicine 小类:Psychiatry and Mental Health Q1 56 / 580

90%

大类:Medicine 小类:Biomedical Engineering Q1 80 / 342

76%

期刊发文

  • Effectiveness of Gamified Swallowing Exercises in Adults With Dysphagia: Systematic Review and Meta-Analysis of Randomized Controlled Trial

    Author: Liu, Jijia; Ou, Meijun; Yan, Mengyao; Xu, Xianghua; Qin, Li

    Journal: JMIR SERIOUS GAMES. 2026; Vol. 14, Issue , pp. -. DOI: 10.2196/82017

  • Longitudinal Association Between Internet Gaming Disorder and School Refusal Among Adolescents Using a Random Intercept Cross-Lagged Panel Model: Three-Wave Prospective Cohort Stud

    Author: Zheng, Peng; Tao, Zi; Fang, Luoxiang; Yao, Tao; Zhou, Lingling; Wang, Yutian; Lin, Yuannan

    Journal: JMIR SERIOUS GAMES. 2026; Vol. 14, Issue , pp. -. DOI: 10.2196/89619

  • Design Requirements for Gamified Exercise Apps for Adults With Prehypertension Based on the Octalysis Framework and Self-Determination Theory: Qualitative Interview Stud

    Author: Li, Sijia; Liu, Genying; Qiao, Li; Yu, Hong-Yu; Zhang, Yu-Yang; Pei, Runyuan; Lin, Yue-Tao; Ma, Hao-Ming; Piao, Mei-Hua

    Journal: JMIR SERIOUS GAMES. 2026; Vol. 14, Issue , pp. -. DOI: 10.2196/86793

  • Efficacy and Safety of a Video Game-Like Digital Therapy Intervention for Chinese Children With Attention-Deficit/Hyperactivity Disorder: Single-Arm, Open-Label Pre-Post Stud

    Author: Bao, Mengyi; Feng, Shang; Wang, Jiaheng; Ye, Jia; Wang, Jiangping; Li, Wenyu; Jiang, Kewen; Yao, Lin

    Journal: JMIR SERIOUS GAMES. 2026; Vol. 14, Issue , pp. -. DOI: 10.2196/70114

  • Personal Protection Equipment Training as a Virtual Reality Game in Immersive Environments: Development Study and Pilot Randomized Controlled Tria

    Author: Zhou, Liang; Liu, Haoyang; Fan, Mengjie; Liu, Jiahao; Yu, Xingyao; Zhao, Xintian; Zhang, Shaoxing

    Journal: JMIR SERIOUS GAMES. 2025; Vol. 13, Issue , pp. -. DOI: 10.2196/69021

  • Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: Experimental Study With the Maximum Difference Scaling Segmentation Metho

    Author: Yao, Jie; Song, Di; Xiao, Tao; Zhao, Jiali

    Journal: JMIR SERIOUS GAMES. 2025; Vol. 13, Issue , pp. -. DOI:

  • Research Hotspots and Trends of Virtual Reality Intervention for Stroke: Bibliometric Analysi

    Author: Wei, Yixin; Chen, Yuan; Ma, Runting; Qiu, Yitong; Su, Wei; Zhang, Li; Gao, Qiang

    Journal: JMIR SERIOUS GAMES. 2025; Vol. 13, Issue , pp. -. DOI: 10.2196/65993

  • Gamified Adaptive Approach Bias Modification in Individuals With Methamphetamine Use History From Communities in Sichuan: Pilot Randomized Controlled Tria

    Author: Shen, Danlin; Jiao, Jianping; Zhang, Liqun; Liu, Yanru; Liu, Xiang; Li, Yuanhui; Zhang, Tianjiao; Li, Dai; Hao, Wei

    Journal: JMIR SERIOUS GAMES. 2025; Vol. 13, Issue , pp. -. DOI: 10.2196/56978