发文分析
近年国家/地区发文量统计
| 国家/地区 | 数量 |
|---|---|
| USA | 44 |
| Canada | 20 |
| GERMANY (FED REP GER) | 18 |
| England | 11 |
| Netherlands | 9 |
| South Korea | 9 |
| Australia | 8 |
| Belgium | 8 |
| Spain | 8 |
| CHINA MAINLAND | 7 |
近年机构发文量统计
| 机构 | 数量 |
|---|---|
| UNIVERSITY OF ALABAMA SYSTEM | 6 |
| VIRGINIA COMMONWEALTH UNIVERSITY | 6 |
| MCGILL UNIVERSITY | 5 |
| OHIO STATE UNIVERSITY | 5 |
| UNIVERSITY OF LONDON | 5 |
| ANGLIA RUSKIN UNIVERSITY | 4 |
| MINDBYTES BVBA | 4 |
| MINDLAB INTERACT AI INC | 4 |
| UNIVERSITY OF TEXAS SYSTEM | 4 |
| ARISTOTLE UNIVERSITY OF THESSALONIKI | 3 |
近年文章引用他刊数据
| 文章名称 | 引用次数 |
|---|---|
| Virtual Reality Clinical Research: Promises and Challeng... | 20 |
| Head-Mounted Virtual Reality and Mental Health: Critical... | 15 |
| Developing Theory-Driven, Evidence-Based Serious Games f... | 14 |
| User-Centered Design of Learn to Quit, a Smoking Cessati... | 10 |
| Younger Adolescents' Perceptions of Physical Activity, E... | 8 |
| The Praise and Price of Pokemon GO: A Qualitative Study ... | 8 |
| Virtual Travel Training for Autism Spectrum Disorder: Pr... | 8 |
| Using Mobile Health Gamification to Facilitate Cognitive... | 7 |
| A Web-Based Serious Game for Health to Reduce Perioperat... | 7 |
| Digital Gaming to Improve Adherence Among Adolescents an... | 7 |
近年被他刊引用数据
| 期刊名称 | 引用次数 |
|---|---|
| JMIR SERIOUS GAMES | 44 |
| J MED INTERNET RES | 17 |
| JMIR MHEALTH UHEALTH | 15 |
| JMIR MENT HEALTH | 9 |
| INT J ENV RES PUB HE | 6 |
| ADV EXP MED BIOL | 5 |
| BMJ OPEN | 5 |
| FRONT PSYCHIATRY | 5 |
| INT J MED INFORM | 5 |
| INTERNET INTERV | 5 |