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Digital games after climate change
Author: Liu, Yigang
Journal: ENTERTAINMENT COMPUTING. 2023; Vol. 44, Issue , pp. -. DOI: 10.1016/j.entcom.2022.100527
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Exploring the experience with tangible interactive narrative: Authoring and evaluation of Letters to Jose
Author: Echeverri, Daniel; Wei, Huaxin
Journal: ENTERTAINMENT COMPUTING. 2023; Vol. 44, Issue , pp. -. DOI: 10.1016/j.entcom.2022.100535
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The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning
Author: Zuo, Tengjia; Birk, Max V.; van der Spek, Erik D.; Hu, Jun
Journal: ENTERTAINMENT COMPUTING. 2023; Vol. 46, Issue , pp. -. DOI: 10.1016/j.entcom.2023.100563
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Gamifying online entrepreneurship education and digital entrepreneurial intentions: An empirical study
Author: Xin, Baogui; Ma, Xiaohong
Journal: ENTERTAINMENT COMPUTING. 2023; Vol. 46, Issue , pp. -. DOI: 10.1016/j.entcom.2023.100552
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Research on deep learning video game simulation algorithm based on western wind music
Author: Dong, Yu
Journal: ENTERTAINMENT COMPUTING. 2023; Vol. 46, Issue , pp. -. DOI: 10.1016/j.entcom.2023.100566
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A design strategy for Geo AR mobile game sustainable success emphasizing game completeness
Author: Liu, Hugh Xuechen; Holopainen, Jussi; Wagner, Christian
Journal: ENTERTAINMENT COMPUTING. 2023; Vol. 46, Issue , pp. -. DOI: 10.1016/j.entcom.2023.100569
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Evaluation on game concentration with multi-scale fuzzy entropy based on EEG signals
Author: Wang, Youcheng; Huang, Qiuhao; Xie, Zun; Wang, Meng; Bao, Wei
Journal: ENTERTAINMENT COMPUTING. 2023; Vol. 46, Issue , pp. -. DOI: 10.1016/j.entcom.2023.100570