Entertainment Computing

Entertainment Computing

娱乐计算

  • 3区 中科院分区
  • Q2 JCR分区

发文分析

近年国家/地区发文量统计

国家/地区 数量
Brazil 23
England 17
USA 14
GERMANY (FED REP GER) 11
Netherlands 9
CHINA MAINLAND 7
Canada 7
Japan 7
Portugal 7
Australia 5

近年机构发文量统计

机构 数量
UNIVERSIDADE FEDERAL FLUMINENSE 6
JAPAN ADVANCED INSTITUTE OF SCIENCE & TECHNOLO... 4
UNIVERSITY OF YORK - UK 4
BOURNEMOUTH UNIVERSITY 3
PONTIFICIA UNIVERSIDADE CATOLICA DO RIO DE JAN... 3
UNIVERSIDADE FORTALEZA 3
UTRECHT UNIVERSITY 3
BEIJING UNIVERSITY OF POSTS & TELECOMMUNICATIO... 2
BLEKINGE INSTITUTE TECHNOLOGY 2
COVENTRY UNIVERSITY 2

近年文章引用他刊数据

文章名称 引用次数
MOBA games: A literature review 8
Are online role-playing games more social than multiplay... 6
An empirical validation of consumer video game engagemen... 6
EEG-triggered dynamic difficulty adjustment for multipla... 6
The influence of graphical elements on user's attention ... 5
VirtualGym: A kinect-based system for seniors exercising... 5
Behavioural realism and the activation of aggressive con... 4
Deploying learning materials to game content for serious... 4
Depth gaze and ECG based frequency dynamics during motio... 4
Practicing emotion-regulation through biofeedback on the... 4

近年被他刊引用数据

期刊名称 引用次数
ENTERTAIN COMPUT 27
INT J HUM-COMPUT ST 11
IEEE ACCESS 9
SENSORS-BASEL 9
IEEE T GAMES 8
JMIR SERIOUS GAMES 6
COMPUT EDUC 5
MULTIMED TOOLS APPL 5
APPL SCI-BASEL 4
ACM T INTERACT INTEL 3