Games For Health Journal

Games For Health Journal

健康游戏杂志

  • 3区 中科院分区
  • Q1 JCR分区

高引用文章

文章名称 引用次数
Videogames for Emotion Regulation: A Systematic Review 15
Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology 13
A State-of-the-Art Systematic Content Analysis of Games for Health 12
Comparison of Oculus Rift and HTC Vive: Feasibility for Virtual Reality-Based Exploration, Navigation, Exergaming, and Rehabilitation 12
Feed the Alien! The Effects of a Nutrition Instruction Game on Children's Nutritional Knowledge and Food Intake 11
Serious Games for Children with Chronic Diseases: A Systematic Review 9
Effects of Exergaming on Physical and Cognitive Functions in Individuals with Autism Spectrum Disorder: A Systematic Review 7
Board Games for Health: A Systematic Literature Review and Meta-Analysis 6
Developing a Serious Videogame for Preteens to Motivate HPV Vaccination Decision Making: Land of Secret Gardens 6
Gotta Catch 'Em All: Impact of Pokemon Go on Physical Activity, Sitting Time, and Perceptions of Physical Activity and Health at Baseline and Three-Month Follow-Up 6
Role of Digital Games in Self-Management of Cardiovascular Diseases: A Scoping Review 6
Effects of Kinect Adventures Games Versus Conventional Physical Therapy on Postural Control in Elderly People: A Randomized Controlled Trial 6
Understanding Motivations and Player Experiences of Older Adults in Virtual Reality Training 6
Effects of Exergaming on Quality of Life in Cancer Patients 6
Achievement of Virtual and Real Objects Using a Short-Term Motor Learning Protocol in People with Duchenne Muscular Dystrophy: A Crossover Randomized Controlled Trial 5
Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial 5
Exergames to Improve the Mobility of Long-Term Care Residents: A Cluster Randomized Controlled Trial 5
Efficacy of Bingocize((R)): A Game-Centered Mobile Application to Improve Physical and Cognitive Performance in Older Adults 5
Benefits of 24-Week Exergame Intervention on Health-Related Quality of Life and Pain in Women with Fibromyalgia: A Single-Blind, Randomized Controlled Trial 5
Nutrition Education and Dietary Behavior Change Games: A Scoping Review 5
Interaction Modalities Used on Serious Games for Upper Limb Rehabilitation: A Systematic Review 5
Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning 5
A Randomized Controlled Trial on the Role of Enthusiasm About Exergames Players' Perceptions of Exercise 5
Virtual Sprouts: A Virtual Gardening Pilot Intervention Increases Self-Efficacy to Cook and Eat Fruits and Vegetables in Minority Youth 4
Standards of Virtual Reality Application in Balance Training Programs in Clinical Practice: A Systematic Review 4
Cognitive Training Game Versus Action Videogame: Effects on Cognitive Functions in Older Adults 4
Developing Digital Intervention Games for Mental Disorders: A Review 4
Beat the Street: A Pilot Evaluation of a Community-Wide Gamification-Based Physical Activity Intervention 4
Application of Commercial Games for Home-Based Rehabilitation for People with Hemiparesis: Challenges and Lessons Learned 4
A Randomized Controlled Trial of the Use of Virtual Reality for Needle-Related Procedures in Children and Adolescents in the Emergency Department 4
Influence of a Character-Based App on Children's Learning of Nutritional Information: Should Apps Be Served with a Side of Media Characters? 4
Is Kinect Training Superior to Conventional Balance Training for Healthy Older Adults to Improve Postural Control? 4
Which Game Narratives Do Adolescents of Different Gameplay and Sociodemographic Backgrounds Prefer? A Mixed-Methods Analysis 3
Balance Training in Virtual Reality Promotes Performance Improvement but not Transfer to Postural Control in People with Chronic Stroke 3
Augmented Reality Games as a New Class of Physical Activity Interventions? The Impact of Pokemon Go Use and Gaming Intensity on Physical Activity 3
Photorealistic Avatar and Teen Physical Activity: Feasibility and Preliminary Efficacy 3
Acute Effect of Exergames on Children's Mood States During Physical Education Classes 3
Moderator Roles of Optimism and Weight Control on the Impact of Playing Exergames on Happiness: The Perspective of Social Cognitive Theory Using A Randomized Controlled Trial 3
Effects of an Exergame Software for Older Adults on Fitness, Activities of Daily Living Performance, and Quality of Life 3
Metabolic Cost and Exercise Intensity During Active Virtual Reality Gaming 3
Serious Gaming to Support Exercise Therapy for Patients with Chronic Nonspecific Low Back Pain: A Feasibility Study 3
The Physical Activity Patterns of Greenway Users Playing Pokemon Go: A Natural Experiment 3
The Efficacy of Playing Videogames Compared with Antidepressants in Reducing Treatment-Resistant Symptoms of Depression 3
Participant Outcomes from Methods of Recruitment for Videogame Research 3
Adult Perception Toward Videogames and Physical Activity Using Pokemon Go 3
Development and Feasibility Testing of a Videogame Intervention to Reduce High-Risk Sexual Behavior in Black and Hispanic Adolescents 2
Executive Functioning of Older Adults Correlates with Performance of Touchscreen App-Based Puzzles 2
Force Resistance Training in Hand Grasp and Arm Therapy: Feasibility of a Low-Cost Videogame Controller 2
Efficacy of the Fun For Wellness Online Intervention to Promote Well-Being Actions: A Secondary Data Analysis 2
Character Apps for Children's Snacks: Effects of Character Awareness on Snack Selection and Consumption Patterns 2