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Virtual reality for presentation skill mastery: measuring knowledge, performance and confidence with Chill Tal
Author: Chan, Venus
Journal: INTERACTIVE TECHNOLOGY AND SMART EDUCATION. 2026; Vol. , Issue , pp. -. DOI: 10.1108/ITSE-12-2025-0394
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Explore the Gen-AI empowerment black box: a meta-analysis of the impact of Gen-AI on college students' critical thinkin
Author: Jiang, Xueyi
Journal: INTERACTIVE TECHNOLOGY AND SMART EDUCATION. 2026; Vol. , Issue , pp. -. DOI: 10.1108/ITSE-01-2026-0004
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Development of a multi-model analytics system to enhance decision-making in student admissio
Author: Li, Kam Cheong; Wong, Billy Tak-Ming; Liu, Mengjin
Journal: INTERACTIVE TECHNOLOGY AND SMART EDUCATION. 2025; Vol. , Issue , pp. -. DOI: 10.1108/ITSE-12-2024-0328
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How gamification affordances reduce academic burnout in online learning: the mediating role of positive psychological capita
Author: Wang, Xujing; Motevalli, Saeid; Huang, Weirong
Journal: INTERACTIVE TECHNOLOGY AND SMART EDUCATION. 2025; Vol. , Issue , pp. -. DOI: 10.1108/ITSE-09-2024-0222
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Connecting the dots: the interplay between individual and environmental factors on learning engagement and student performance via goal orientatio
Author: Kwong, Raymond; Kwok, Man Lung Jonathan
Journal: INTERACTIVE TECHNOLOGY AND SMART EDUCATION. 2025; Vol. , Issue , pp. -. DOI: 10.1108/ITSE-11-2024-0290
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MOOC-based blended learning: a new paradigm in translation technology educatio
Author: Chan, Venus
Journal: INTERACTIVE TECHNOLOGY AND SMART EDUCATION. 2025; Vol. , Issue , pp. -. DOI: 10.1108/ITSE-12-2024-0325