| Learning Analytics for Learning Design: A Systematic Literature Review of Analytics-Driven Design to Enhance Learning |
26 |
| From Study Tactics to Learning Strategies: An Analytical Method for Extracting Interpretable Representations |
17 |
| Prediction in MOOCs: A Review and Future Research Directions |
15 |
| Learning Analytics Dashboards to Support Adviser-Student Dialogue |
11 |
| Evaluating Cognitive and Affective Outcomes of a Digital Game-Based Math Test |
10 |
| Adaptive Gamification for Learning Environments |
8 |
| Systematic Review of Discussion Forums in Massive Open Online Courses (MOOCs) |
7 |
| Personalized Affective Feedback to Address Students' Frustration in ITS |
6 |
| Interpretable Multiview Early Warning System Adapted to Underrepresented Student Populations |
6 |
| Exploring Student Interactions With Preparation Activities in a Flipped Classroom Experience |
5 |
| A Quest for a One-Size-Fits-All Neural Network: Early Prediction of Students at Risk in Online Courses |
5 |
| Improving Predictive Modeling for At-Risk Student Identification: A Multistage Approach |
5 |
| Feature Extraction for Next-Term Prediction of Poor Student Performance |
5 |
| Multiview Learning for Early Prognosis of Academic Performance: A Case Study |
5 |
| A Survey on Virtual Reality for Individuals with Autism Spectrum Disorder: Design Considerations |
5 |
| Orchestration Load Indicators and Patterns: n-the-Wild Studies Using Mobile Eye-Tracking |
5 |
| Automatic Question Tagging with Deep Neural Networks |
5 |
| Early Detection Prediction of Learning Outcomes in Online Short-Courses via Learning Behaviors |
4 |
| Using Machine Learning to Detect 'Multiple-Account' Cheating and Analyze the Influence of Student and Problem Features |
4 |
| How Teachers Make Dashboard Information Actionable |
4 |
| Supporting Student Engagement Through Explorable Visual Narratives |
4 |
| An Early Feedback Prediction System for Learners At-Risk Within a First-Year Higher Education Course |
4 |
| Linked Data in Education: A Survey and a Synthesis of Actual Research and Future Challenges |
4 |
| Near Real-Time Comprehension Classification with Artificial Neural Networks: Decoding e-Learner Non-Verbal Behavior |
4 |
| Using the Tablet Gestures and Speech of Pairs of Students to Classify Their Collaboration |
4 |
| Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences |
4 |
| Collaborative Educational Environments Incorporating Mixed Reality Technologies: A Systematic Mapping Study |
3 |
| How Widely Can Prediction Models Be Generalized? Performance Prediction in Blended Courses |
3 |
| User-Centric Evaluation of Recommender Systems in Social Learning Platforms: Accuracy is Just the Tip of the Iceberg |
3 |
| Detecting Plagiarism Based on the Creation Process |
3 |
| From Lab to Production: Lessons Learnt and Real-Life Challenges of an Early Student-Dropout Prevention System |
3 |
| Automatic Summarization of Lecture Slides for Enhanced Student Preview -Technical Report and User Study- |
3 |
| Be the Data: Embodied Visual Analytics |
3 |
| Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation |
3 |
| Design and Evaluate Immersive Learning Experience for Massive Open Online Courses (MOOCs) |
3 |
| A Learning Analytics Methodology for Understanding Social Interactions in MOOCs |
3 |
| A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning |
3 |
| MEBook: Multimedia Social Greetings Intervention for Children with Autism Spectrum Disorders |
2 |
| Educational Functions and Design of Badge Systems: A Conceptual Literature Review |
2 |
| When Does Collaboration Lead to Deeper Learning? Renewed Definitions of Collaboration for Engineering Students |
2 |
| IRT-Based Adaptive Hints to Scaffold Learning in Programming |
2 |
| Rewrite Rules for Debugging Student Programs in Programming Tutors |
2 |
| Understanding Learning Resources Metadata for Primary and Secondary Education |
2 |
| DEDOS: An Authoring Toolkit to Create Educational Multimedia Activities for Multiple Devices |
2 |
| Reducing Cognitive Load During Closed Concept Map Construction and Consequences on Reading Comprehension and Retention |
2 |
| Predicting the Risk of Academic Dropout With Temporal Multi-Objective Optimization |
2 |
| Understanding the Role of Micro-Blogging in B-Learning Activities: Kelluwen Experiences in Chilean Public Schools |
2 |
| Jutge.org: Characteristics and Experiences |
2 |
| A Tool for Introducing Computer Science with Automatic Formative Assessment |
2 |
| Let's Set Up Some Subgoals: Understanding Human-Pedagogical Agent Collaborations and Their Implications for Learning and Prompt and Feedback Compliance |
2 |