发文分析
近年国家/地区发文量统计
| 国家/地区 | 数量 |
|---|---|
| USA | 38 |
| England | 19 |
| GERMANY (FED REP GER) | 12 |
| Canada | 11 |
| Australia | 10 |
| Taiwan | 9 |
| Brazil | 7 |
| CHINA MAINLAND | 7 |
| Italy | 7 |
| Netherlands | 7 |
近年机构发文量统计
| 机构 | 数量 |
|---|---|
| NEW YORK UNIVERSITY | 9 |
| UNIVERSITY OF LONDON | 5 |
| UNIVERSITY OF MALTA | 5 |
| NATIONAL YANG MING CHIAO TUNG UNIVERSITY | 4 |
| ROYAL MELBOURNE INSTITUTE OF TECHNOLOGY (RMIT) | 4 |
| UNIVERSITY OF CALIFORNIA SYSTEM | 4 |
| UNIVERSITY OF YORK - UK | 4 |
| BEN GURION UNIVERSITY | 3 |
| IMPERIAL COLLEGE LONDON | 3 |
| IT UNIVERSITY COPENHAGEN | 3 |
近年文章引用他刊数据
| 文章名称 | 引用次数 |
|---|---|
| Procedural Content Generation via Machine Learning (PCGM... | 12 |
| Learning to Navigate Through Complex Dynamic Environment... | 9 |
| An Enhanced Particle Swarm Optimization Method Integrate... | 9 |
| Automated Playtesting With Procedural Personas Through M... | 6 |
| Compressing Chinese Dark Chess Endgame Databases by Deep... | 5 |
| Playtime Measurement With Survival Analysis | 5 |
| General Video Game AI: A Multitrack Framework for Evalua... | 4 |
| Multiagent Inverse Reinforcement Learning for Two-Person... | 3 |
| Learning Constructive Primitives for Real-Time Dynamic D... | 3 |
| Game Data Mining Competition on Churn Prediction and Sur... | 3 |
近年被他刊引用数据
| 期刊名称 | 引用次数 |
|---|---|
| IEEE T GAMES | 12 |
| J ARTIF INTELL RES | 3 |
| APPL MATH COMPUT | 2 |
| IEEE ACCESS | 2 |
| NEUROCOMPUTING | 2 |
| APPL SCI-BASEL | 1 |
| APPL SOFT COMPUT | 1 |
| ARTIF LIFE | 1 |
| CHAOS | 1 |
| COMPUT GRAPH FORUM | 1 |