Ieee Transactions On Games

Ieee Transactions On Games

IEEE 游戏交易

  • 4区 中科院分区
  • Q3 JCR分区

高引用文章

文章名称 引用次数
Procedural Content Generation via Machine Learning (PCGML) 12
Learning to Navigate Through Complex Dynamic Environment With Modular Deep Reinforcement Learning 9
An Enhanced Particle Swarm Optimization Method Integrated With Evolutionary Game Theory 9
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics 6
Compressing Chinese Dark Chess Endgame Databases by Deep Learning 5
Playtime Measurement With Survival Analysis 5
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms 4
Multiagent Inverse Reinforcement Learning for Two-Person Zero-Sum Games 3
Learning Constructive Primitives for Real-Time Dynamic Difficulty Adjustment in Super Mario Bros 3
Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data 3
Orchestrating Game Generation 3
Learning of Behavior Trees for Autonomous Agents 3
Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies 3
Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers 2
StarCraft AI Competitions, Bots, and Tournament Manager Software 2
Hierarchical Reinforcement Learning With Monte Carlo Tree Search in Computer Fighting Game 2
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game 2
Multimodal Student Engagement Recognition in Prosocial Games 2
Mastering 2048 With Delayed Temporal Coherence Learning, Multistage Weight Promotion, Redundant Encoding, and Carousel Shaping 2
Move Prediction Using Deep Convolutional Neural Networks in Hex 2
Game Tree Search Based on Nondeterministic Action Scripts in Real-Time Strategy Games 2
Integrating Skills and Simulation to Solve Complex Navigation Tasks in Infinite Mario 2
Residual Networks for Computer Go 2
Symbolic Reasoning for Hearthstone 2
HearthBot: An Autonomous Agent Based on Fuzzy ART Adaptive Neural Networks for the Digital Collectible Card Game HearthStone 2
Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field Offense and Ms. Pac-Man 1
Multilabeled Value Networks for Computer Go 1
Exploration in Continuous Control Tasks via Continually Parameterized Skills 1
Learning to Play Othello With Deep Neural Networks 1
Combat Models for RTS Games 1
Implementing Adaptive Game Difficulty Balancing in Serious Games 1
The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children 1
Serious Games for Training Social Skills in Job Interviews 1
How the Business Model of Customizable Card Games Influences Player Engagement 1
Emulating Human Play in a Leading Mobile Card Game 1
Recommender System for Items in Dota 2 1
Machine Learning Approaches to Competing in Fantasy Leagues for the NFL 1
Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten 1
ViZDoom Competitions: Playing Doom From Pixels 1
Dota 2 Bot Competition 1
Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search 1
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone 1
Spread-It: A Strategic Game of Competitive Diffusion Through Social Networks 1
Machine Learning Techniques for Analyzing Training Behavior in Serious Gaming 1
Building a Planner: A Survey of Planning Systems Used in Commercial Video Games 1
Modeling Users' Collaborative Behavior With a Serious Game 0
Tanager: A Generator of Feasible and Engaging Levels for Angry Birds 0
Procedural Generation of Game Maps With Human-in-the-Loop Algorithms 0
Pacman Capture the Flag in AI Courses 0
Deep Learning Competition Framework on Othello for Education 0