| The current landscape of learning analytics in higher education |
52 |
| Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience? |
52 |
| Living up to the chatbot hype: The influence of anthropomorphic design cues and communicative agency framing on conversational agent and company perceptions |
48 |
| Analyzing the trend of O2O commerce by bilingual text mining on social media |
44 |
| Gamified learning in higher education: A systematic review of the literature |
37 |
| Social motivations of live-streaming viewer engagement on Twitch |
36 |
| Third person effects of fake news: Fake news regulation and media literacy interventions |
35 |
| Exploring the effect of overload on the discontinuous intention of social media users: An S-O-R perspective |
35 |
| 'Selfie'-objectification: The role of selfies in self-objectification and disordered eating in young women |
34 |
| Limitations to the rapid adoption of M-payment services: Understanding the impact of privacy risk on M-Payment services |
33 |
| Risk, trust, and the interaction of perceived ease of use and behavioral control in predicting consumers' use of social media for transactions |
33 |
| Social media big data analytics: A survey |
32 |
| Facebook addiction among Polish undergraduate students: Validity of measurement and relationship with personality and well-being |
31 |
| Understanding the effects of gratifications on the continuance intention to use WeChat in China: A perspective on uses and gratifications |
30 |
| A comprehensive meta-analysis on Problematic Facebook Use |
29 |
| Mobile shopping apps adoption and perceived risks: A cross-country perspective utilizing the Unified Theory of Acceptance and Use of Technology |
29 |
| Mining theory-based patterns from Big data: Identifying self-regulated learning strategies in Massive Open Online Courses |
28 |
| The association between problematic smartphone use, depression and anxiety symptom severity, and objectively measured smartphone use over one week |
26 |
| Parenting in the digital era: Protective and risk parenting styles for traditional bullying and cyberbullying victimization |
26 |
| The diffusion of misinformation on social media: Temporal pattern, message, and source |
25 |
| Fear of missing out: Testing relationships with negative affectivity, online social engagement, and problematic smartphone use |
25 |
| Perceived stress and mobile phone addiction in Chinese adolescents: A moderated mediation model |
25 |
| The role of privacy fatigue in online privacy behavior |
25 |
| Cyberbullying victimization and symptoms of depression and anxiety among Chinese adolescents: Examining hopelessness as a mediator and self-compassion as a moderator |
24 |
| What makes information in online consumer reviews diagnostic over time? The role of review relevancy, factuality, currency, source credibility and ranking score |
24 |
| The state of immersive technology research: A literature analysis |
24 |
| Features students really expect from learning analytics |
24 |
| Mobile ubiquity: Understanding the relationship between cognitive absorption, smartphone addiction and social network services |
24 |
| Humanizing chatbots: The effects of visual, identity and conversational cues on humanness perceptions |
23 |
| How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love |
23 |
| Parent and Child Technoference and socioemotional behavioral outcomes: A nationally representative study of 10-to 20-year-Old adolescents |
23 |
| Are smartphones really that bad? Improving the psychological measurement of technology-related behaviors |
23 |
| Exploring the computational thinking effects in pre-university education |
23 |
| Mobile social media usage and academic performance |
23 |
| Examining technostress creators and role stress as potential threats to employees' information security compliance |
22 |
| The effect of cellphones on attention and learning: The influences of time, distraction, and nomophobia |
22 |
| What makes the sharing economy successful? An empirical examination of competitive customer value propositions |
21 |
| A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations |
21 |
| Online networks of racial hate: A systematic review of 10 years of research on cyber-racism |
21 |
| Investigating relationships between video gaming, spectating esports, and gambling |
21 |
| Excessive use of mobile social networking sites and poor academic performance: Antecedents and consequences from stressor-strain-outcome perspective |
20 |
| Who trusts social media? |
20 |
| Influence of parasocial relationship between digital celebrities and their followers on followers' purchase and electronic word-of-mouth intentions, and persuasion knowledge |
20 |
| Why do college students prefer Facebook, Twitter, or Instagram? Site affordances, tensions between privacy and self-expression, and implications for social capital |
20 |
| Are you happy for me ... on Facebook? The potential importance of likes and comments' |
19 |
| Factors influencing users' satisfaction and loyalty to digital libraries in Chinese universities |
19 |
| Investigating the impact of Flipped Classroom on students' learning experiences: A Self-Determination Theory approach |
19 |
| Cross-cultural study of Problematic Internet Use in nine European countries |
19 |
| Smartphone withdrawal creates stress: A moderated mediation model of nomophobia, social threat, and phone withdrawal context |
19 |
| Highly-visual social media and internalizing symptoms in adolescence: The mediating role of body image concerns |
19 |