Computers In Human Behavior

Computers In Human Behavior

计算机与人类行为

  • 1区 中科院分区
  • Q1 JCR分区

高引用文章

文章名称 引用次数
The current landscape of learning analytics in higher education 52
Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience? 52
Living up to the chatbot hype: The influence of anthropomorphic design cues and communicative agency framing on conversational agent and company perceptions 48
Analyzing the trend of O2O commerce by bilingual text mining on social media 44
Gamified learning in higher education: A systematic review of the literature 37
Social motivations of live-streaming viewer engagement on Twitch 36
Third person effects of fake news: Fake news regulation and media literacy interventions 35
Exploring the effect of overload on the discontinuous intention of social media users: An S-O-R perspective 35
'Selfie'-objectification: The role of selfies in self-objectification and disordered eating in young women 34
Limitations to the rapid adoption of M-payment services: Understanding the impact of privacy risk on M-Payment services 33
Risk, trust, and the interaction of perceived ease of use and behavioral control in predicting consumers' use of social media for transactions 33
Social media big data analytics: A survey 32
Facebook addiction among Polish undergraduate students: Validity of measurement and relationship with personality and well-being 31
Understanding the effects of gratifications on the continuance intention to use WeChat in China: A perspective on uses and gratifications 30
A comprehensive meta-analysis on Problematic Facebook Use 29
Mobile shopping apps adoption and perceived risks: A cross-country perspective utilizing the Unified Theory of Acceptance and Use of Technology 29
Mining theory-based patterns from Big data: Identifying self-regulated learning strategies in Massive Open Online Courses 28
The association between problematic smartphone use, depression and anxiety symptom severity, and objectively measured smartphone use over one week 26
Parenting in the digital era: Protective and risk parenting styles for traditional bullying and cyberbullying victimization 26
The diffusion of misinformation on social media: Temporal pattern, message, and source 25
Fear of missing out: Testing relationships with negative affectivity, online social engagement, and problematic smartphone use 25
Perceived stress and mobile phone addiction in Chinese adolescents: A moderated mediation model 25
The role of privacy fatigue in online privacy behavior 25
Cyberbullying victimization and symptoms of depression and anxiety among Chinese adolescents: Examining hopelessness as a mediator and self-compassion as a moderator 24
What makes information in online consumer reviews diagnostic over time? The role of review relevancy, factuality, currency, source credibility and ranking score 24
The state of immersive technology research: A literature analysis 24
Features students really expect from learning analytics 24
Mobile ubiquity: Understanding the relationship between cognitive absorption, smartphone addiction and social network services 24
Humanizing chatbots: The effects of visual, identity and conversational cues on humanness perceptions 23
How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love 23
Parent and Child Technoference and socioemotional behavioral outcomes: A nationally representative study of 10-to 20-year-Old adolescents 23
Are smartphones really that bad? Improving the psychological measurement of technology-related behaviors 23
Exploring the computational thinking effects in pre-university education 23
Mobile social media usage and academic performance 23
Examining technostress creators and role stress as potential threats to employees' information security compliance 22
The effect of cellphones on attention and learning: The influences of time, distraction, and nomophobia 22
What makes the sharing economy successful? An empirical examination of competitive customer value propositions 21
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations 21
Online networks of racial hate: A systematic review of 10 years of research on cyber-racism 21
Investigating relationships between video gaming, spectating esports, and gambling 21
Excessive use of mobile social networking sites and poor academic performance: Antecedents and consequences from stressor-strain-outcome perspective 20
Who trusts social media? 20
Influence of parasocial relationship between digital celebrities and their followers on followers' purchase and electronic word-of-mouth intentions, and persuasion knowledge 20
Why do college students prefer Facebook, Twitter, or Instagram? Site affordances, tensions between privacy and self-expression, and implications for social capital 20
Are you happy for me ... on Facebook? The potential importance of likes and comments' 19
Factors influencing users' satisfaction and loyalty to digital libraries in Chinese universities 19
Investigating the impact of Flipped Classroom on students' learning experiences: A Self-Determination Theory approach 19
Cross-cultural study of Problematic Internet Use in nine European countries 19
Smartphone withdrawal creates stress: A moderated mediation model of nomophobia, social threat, and phone withdrawal context 19
Highly-visual social media and internalizing symptoms in adolescence: The mediating role of body image concerns 19