| A review of the use of virtual reality head-mounted displays in education and training |
61 |
| Social media in higher education: A literature review of Facebook |
23 |
| On the issues of digital competence in educational contexts - a review of literature |
23 |
| Educational data mining applications and tasks: A survey of the last 10 years |
20 |
| Factors affecting the E-learning acceptance: A case study from UAE |
17 |
| Preliminary study of augmented reality as an instrument for improvement of social skills in children with autism spectrum disorder |
13 |
| Examination of factors influencing the use of mobile learning system: An empirical study |
12 |
| Comparing loops misconceptions in block-based and text-based programming languages at the K-12 level |
12 |
| Acceptance and usage of a mobile information system services in University of Jordan |
11 |
| Mobile phones and/or smartphones and their apps for teaching English as a foreign language |
10 |
| An investigation of motivation and experience in virtual learning environments: a self-determination theory |
10 |
| Learning path recommendation based on modified variable length genetic algorithm |
10 |
| Google Classroom for mobile learning in higher education: Modelling the initial perceptions of students |
9 |
| Mobile learning technology acceptance in Saudi Arabian higher education: an extended framework and A mixed-method study |
9 |
| Extension of technology acceptance model by using system usability scale to assess behavioral intention to use e-learning |
9 |
| Technological aspect factors of E-learning readiness in higher education institutions: Delphi technique |
8 |
| The online learning process and scaffolding in student teachers' personal learning environments |
8 |
| Ubiquitous learning environments in higher education: A scoping literature review |
8 |
| Reexamining the impact of self-determination theory on learning outcomes in the online learning environment |
8 |
| The effectiveness of computer and tablet assisted intervention in early childhood students' understanding of numbers. An empirical study conducted in Greece |
8 |
| Factors that Promote Knowledge Sharing on Academic Social Networking Sites: An Empirical Study |
8 |
| A study into the usability and security implications of text and image based challenge questions in the context of online examination |
8 |
| Mobile learning adoption: A systematic review |
8 |
| Classroom dialogue and digital technologies: A scoping review |
8 |
| Analysis of the essential factors affecting of intention to use of mobile learning applications: A comparison between universities adopters and non-adopters |
8 |
| Exploring the role of blended learning for teaching and learning effectiveness in institutions of higher learning: An empirical investigation |
8 |
| Exploring the potentials of educational robotics in the development of computational thinking: A summary of current research and practical proposal for future work |
8 |
| Digital game elements, user experience and learning: A conceptual framework |
7 |
| The pedagogical agent enhances mathematics learning in ADHD students |
7 |
| Data mining approach to predicting the performance of first year student in a university using the admission requirements |
7 |
| Social networking and academic performance: A review |
7 |
| Design, development, and evaluation of a mobile learning application for computing education |
7 |
| Blended learning in higher education: Trends and capabilities |
7 |
| Enhancing future K-8 teachers' computational thinking skills through modeling and simulations |
7 |
| An adaptive mechanism for Moodle based on automatic detection of learning styles |
7 |
| Rule based adaptive user interface for adaptive E-learning system |
6 |
| A valid and reliable tool for examining computational thinking skills |
6 |
| Traditional and flipped classroom approaches delivered by two different teachers: the student perspective |
6 |
| Digital educational games and mathematics. Results of a case study in primary school settings |
6 |
| Application of learning analytics using clustering data Mining for Students' disposition analysis |
6 |
| A new integrated model to explore factors that influence adoption of mobile learning in higher education: An empirical investigation |
6 |
| Determining the trends of using augmented reality in education between 2006-2016 |
6 |
| The application of immersive virtual reality for students with ASD: A review between 1990-2017 |
6 |
| Survey results on adults and cybersecurity education |
6 |
| A pilot study on the effectiveness and acceptance of an educational game for teaching programming concepts to primary school students |
6 |
| Learning online, offline, and in-between: comparing student academic outcomes and course satisfaction in face-to-face, online, and blended teaching modalities |
6 |
| STEM teaching intention and computational thinking skills of pre-service teachers |
6 |
| Disseminating digital innovation in school - leading second-order educational change |
6 |
| Perceptions of technological, pedagogical and content knowledge (TPACK) among pre-service teachers in Estonia |
6 |
| Using virtual laboratories in chemistry classrooms as interactive tools towards modifying alternate conceptions in molecular symmetry |
6 |