Interactive Learning Environments

Interactive Learning Environments

交互式学习环境

  • 3区 中科院分区
  • Q1 JCR分区

高引用文章

文章名称 引用次数
Investigating the effects of gamification-enhanced flipped learning on undergraduate students' behavioral and cognitive engagement 34
Investigating pre-service teachers' acceptance of Web 2.0 technologies in their future teaching: a Chinese perspective 16
Explicating the influences that explain intention to use technology among English teachers in China 15
Trends in the research design and application of mobile language learning: a review of 2007-2016 publications in selected SSCI journals 14
The use of virtual reality simulation to improve technical skill in the undergraduate medical imaging student 12
Understanding MOOC continuance: An empirical examination of social support theory 11
Research trends of flipped classroom studies for medical courses: a review of journal publications from 2008 to 2017 based on the technology-enhanced learning model 11
Impacts of integrating the repertory grid into an augmented reality-based learning design on students' learning achievements, cognitive load and degree of satisfaction 10
An extension of the technology acceptance model for online learning environments 9
Effects of integrating mobile technology-assisted peer assessment into flipped learning on students' dance skills and self-efficacy 9
An inquiry-based augmented reality mobile learning approach to fostering primary school students' historical reasoning in non-formal settings 9
A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning 8
Aligning learning design and learning analytics through instructor involvement: a MOOC case study 7
Creativity in the acquisition of computational thinking 7
Effects of an augmented reality-based mobile system on students' learning achievements and motivation for a liberal arts course 6
Programming video games and simulations in science education: exploring computational thinking through code analysis 6
Exploring the role of university students' online self-regulated learning in the flipped classroom: a structural equation model 6
Adoption of flipped learning in social humanities education: the FIBER experience in secondary schools 6
The effectiveness of the student response system (SRS) in English grammar learning in a flipped English as a foreign language (EFL) class 6
Scaffolding augmented reality inquiry learning: the design and investigation of the TraceReaders location-based, augmented reality platform 6
The interactive whiteboard in primary school science and interaction 6
Learning management system implementation: a case study in the Kyrgyz Republic 6
Exploring the effect of learning styles on learning achievement in a u-Museum 6
Individual flipped learning and cooperative flipped learning: their effects on students' performance, social, and computer anxiety 5
Building arguments: key to collaborative scaffolding 5
Multimedia and interactivity in distance learning of resuscitation guidelines: a randomised controlled trial 5
Supporting adaptive learning pathways through the use of learning analytics: developments, challenges and future opportunities 5
Understanding collaborative language learning in novice-level foreign language classrooms: perceptions of teachers and students 5
Effects of flipped classrooms integrated with MOOCs and game-based learning on the learning motivation and outcomes of students from different backgrounds 5
Effect of gender differences on 3-on-3 basketball games taught in a mobile flipped classroom 5
Flipping an English writing class with technology-enhanced just-in-time teaching and peer instruction 5
Retaining learners by establishing harmonious relationships in e-learning environment 5
Human and social factors affecting the decision of students to accept e-learning 5
Effects of embedding a problem-posing-based learning guiding strategy into interactive e-books on students' learning performance and higher order thinking tendency 4
Perceptions of instructional quality: impact on acceptance and use of an online learning environment 4
Temporal emotion-aspect modeling for discovering what students are concerned about in online course forums 4
Behavioural sequential analysis of using an instant response application to enhance peer interactions in a flipped classroom 4
Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy 4
Enhancing the facilitation of online groups in higher education: a review of the literature on face-to-face and online group-facilitation 4
Collaborative lifelong learning and professional transfer. Case study: ECO European Project 4
Examining student learning and perceptions in social annotation-based translation activities 4
Effects of online synchronous instruction with an attention monitoring and alarm mechanism on sustained attention and learning performance 4
Using an interactive ubiquitous learning system to enhance authentic learning experiences in a cultural heritage course 4
Integrating reciprocal teaching in an online environment with an annotation feature to enhance low-achieving students' English reading comprehension 4
Facilitating deep-strategy behaviors and positive learning performances in science inquiry activities with a 3D experiential gaming approach 4
Impact of learning styles on the community of inquiry presences in multi-disciplinary blended learning environments 4
To use augmented reality or not in formative assessment: a comparative study 4
The rhetoric and reality of technology-enhanced learning developments in UK higher education: reflections on recent UCISA research findings (2012-2016) 3
Participatory learning culture and community formation in connectivist MOOCs 3
A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism 3