Journal Of Educational Computing Research

Journal Of Educational Computing Research

教育计算研究杂志

  • 2区 中科院分区
  • Q1 JCR分区

高引用文章

文章名称 引用次数
The Stimulators of Social Media Fatigue Among Students: Role of Moral Disengagement 17
Dropout Prediction in MOOCs: Using Deep Learning for Personalized Intervention 13
Technological Pedagogical and Content Knowledge: A Review of Empirical Studies Published From 2011 to 2016 12
Developing the Computer Programming Self-Efficacy Scale for Computer Literacy Education 11
Effects of Technology in Mathematics on Achievement, Motivation, and Attitude: A Meta-Analysis 10
Factors Affecting Chinese English as a Foreign Language Teachers' Technology Acceptance: A Qualitative Study 10
An Analysis of Influence of Business Simulation Games on Business School Students' Attitude and Intention Toward Entrepreneurial Activities 10
Toward an Understanding of Preservice English as a Foreign Language Teachers' Acceptance of Computer-Assisted Language Learning 2.0 in the People's Republic of China 10
Students and Teachers' Intention to Use Technology: Assessing Their Measurement Equivalence and Structural Invariance 9
Impact of Augmented Reality on Programming Language Learning: Efficiency and Perception 9
Transforming Earth Science Education Through Immersive Experiences: Delivering on a Long Held Promise 9
Understanding the Barriers to the Use of MOOCs in a Developing Country: An Innovation Resistance Perspective 9
The Effect of the Metacognitive Support via Pedagogical Agent on Self-Regulation Skills 8
Using Facebook for Academic Purposes: Current Literature and Directions for Future Research 8
Computational Thinking Equity in Elementary Classrooms: What Third-Grade Students Know and Can Do 7
A Procedural Content Generation-Based Framework for Educational Games: Toward a Tailored Data-Driven Game for Developing Early English Reading Skills 7
Exploring the Relationship Between Self-Regulation and TPACK of Taiwanese Secondary In-Service Teachers 6
Effect of Mobile Augmented Reality on Learning Performance, Motivation, and Math Anxiety in a Math Course 6
Usage of Social Media Tools for Collaborative Learning: The Effect on Learning Success With the Moderating Role of Cyberbullying 6
Specification of the Autonomic Cycles of Learning Analytic Tasks for a Smart Classroom 6
Enhancing and Modeling Teachers' Design Beliefs and Efficacy of Technological Pedagogical Content Knowledge for 21st Century Quality Learning 6
An Empirical Study of the Relationship Between Social Networking Sites and Students' Engagement in Higher Education 6
Effectiveness of Mobile Devices on Vocabulary Learning: A Meta-Analysis 5
Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming 5
Assessment of Wearable Virtual Reality Technology for Visiting World Heritage Buildings: An Educational Approach 5
Educational Technology and Its Contributions in Students' Focus and Attention Regarding Augmented Reality Environments and the Use of Sensors 5
Understanding College Students' Acceptance of Cloud Classrooms in Flipped Instruction: Integrating UTAUT and Connected Classroom Climate 5
On-Task and Off-Task Behavior in the Classroom: A Study on Mathematics Learning With Educational Video Games 4
Adding Self-Efficacy Features to an Online Statistics Lesson 4
Technological Factors and Student-to-Student Connected Classroom Climate in Cloud Classrooms 4
Unfolding Sentimental and Behavioral Tendencies of Learners' Concerned Topics From Course Reviews in a MOOC 4
The Effects of Attitudinal, Normative, and Control Beliefs on M-Learning Adoption Among the Students of Higher Education in Pakistan 4
Effects of WhatsApp's Use on Working Memory Performance Among Youth 4
The Development and Evaluation of a Computer-Simulated Science Inquiry Environment Using Gamified Elements 4
Predicting Secondary School Students' Performance Utilizing a Semi-supervised Learning Approach 3
Measuring Adolescents' Social Media Behavior Outside and Inside of School: Development and Validation of Two Scales 3
Students' Evaluation of a Virtual World for Procedural Training in a Tertiary-Education Course 3
TPACK In Situ: A Design-Based Approach Supporting Professional Development in Practice 3
Social Networking and Academic Performance: A Generalized Structured Component Approach 3
Collaborative Robotics, More Than Just Working in Groups 3
Contrasting Writing Practice Formats in a Writing Strategy Tutoring System 3
Chinese Language Teachers' Perceptions of Technology and Instructional Use of Technology: A Path Analysis 3
Technological Innovations in Large-Scale Teaching: Five Roots of Massive Open Online Courses 3
Using Augmented Reality Flashcards to Learn Vocabulary in Early Childhood Education 3
Can an Integrated System of Electroencephalography and Virtual Reality Further the Understanding of Relationships Between Attention, Meditation, Flow State, and Creativity? 3
Developing Adaptive E-Learning Environment Using Cognitive and Noncognitive Parameters 3
The Learning Performance of Different Knowledge Map Construction Methods and Learning Styles Moderation for Programming Language Learning 3
Change of Teacher Beliefs, But Not Practices, Following Integration of Immersive Virtual Environment in the Classroom 3
Developing Elementary Students' Digital Literacy Through Augmented Reality Creation: Insights From a Longitudinal Analysis of Questionnaires, Interviews, and Projects 3
Online and Handwritten Homework in Calculus for STEM Majors 3