| EXPLORING FACTORS INFLUENCING ORGANIZATIONAL ADOPTION OF AUGMENTED REALITY IN E-COMMERCE: EMPIRICAL ANALYSIS USING TECHNOLOGY-ORGANIZATION-ENVIRONMENT MODEL |
8 |
| DETERMINANTS OF ONLINE REVIEW CREDIBILITY AND ITS IMPACT ON CONSUMERS' PURCHASE INTENTION |
8 |
| EXPLORING SOCIAL INFLUENCE ON HEDONIC BUYING OF DIGITAL GOODS - ONLINE GAMES' VIRTUAL ITEMS |
7 |
| UNDERSTANDING FACEBOOK COMMERCE (F-COMMERCE) ACTUAL PURCHASE FROM AN ARTIFICIAL NEURAL NETWORK PERSPECTIVE |
6 |
| UNDERSTANDING KEY DRIVERS OF MOOC SATISFACTION AND CONTINUANCE INTENTION TO USE |
5 |
| DYSFUNCTIONAL CUSTOMER BEHAVIOR IN CROSS-BORDER E-COMMERCE: A JUSTICE-AFFECT-BEHAVIOR MODEL |
4 |
| THE EFFECTS OF DISCOUNT PRICING AND BUNDLING ON THE SALES OF GAME AS A SERVICE: AN EMPIRICAL INVESTIGATION |
4 |
| SELLING LUXURY PRODUCTS ONLINE: THE EFFECT OF A QUALITY LABEL ON RISK PERCEPTION, PURCHASE INTENTION AND ATTITUDE TOWARD THE BRAND |
4 |
| CONSUMERS' LEGITIMATE AND OPPORTUNISTIC PRODUCT RETURN BEHAVIORS IN ONLINE SHOPPING |
3 |
| DISCOVERING CULTURAL DIFFERENCES IN ONLINE CONSUMER PRODUCT REVIEWS |
3 |
| MODELING CONSUMER ACCEPTANCE OF ELECTRONIC PERSONAL HEALTH RECORDS |
3 |
| DO INCENTIVES IN SWOM COMMUNICATION MATTER? A POSITIVE EMOTION PERSPECTIVE |
3 |
| CONSUMER SHOWROOMING, THE SUNK COST EFFECT AND ONLINE-OFFLINE COMPETITION |
3 |
| WHO INTENDS TO PLAY EXERGAMES? THE FLOW-THEORETIC PERSPECTIVE |
3 |
| THE EFFECT OF SYSTEM GENERATED CUES ON MICROBLOG REWARDING REPOST BEHAVIOR - A SOURCE CREDIBILITY PERSPECTIVE |
2 |
| A HYBRID SYSTEM FOR PERSONALIZED CONTENT RECOMMENDATION |
2 |
| REMAINING ON CURRENT SOCIAL NETWORK SITES: AN UNCONSCIOUS AND CONSCIOUS PERSPECTIVE |
2 |
| SOCIAL COMMERCE USERS' OPTIMAL EXPERIENCE: STIMULI, RESPONSE AND CULTURE |
2 |
| SOCIAL COMMUNITY, PERSONAL INVOLVEMENT AND PSYCHOLOGICAL PROCESSES: A STUDY OF IMPULSE BUYING IN THE ONLINE SHOPPING CARNIVAL |
2 |
| TOWARD SUSTAINABLE FREEMIUM SOFTWARE: THE ROLES OF USER SATISFACTION AND USE CONTEXT |
2 |
| GENDER DIFFERENCE IN RESTAURANT ONLINE BOOKING TIMING AND THE MODERATING EFFECTS OF SELL-OUT RISK AND INFORMATION TYPE |
2 |
| THE INFLUENCE OF SOCIAL SUPPORT NETWORKS ON HEALTH CONDITIONS VIA USER ENGAGEMENT: GENDER AS A MODERATOR |
2 |
| PAY NOW OR PAY LATER: A CROSS-CULTURAL PERSPECTIVE ON ONLINE PAYMENTS |
2 |
| GOOGLE SEARCH EFFECT ON EXPERIENCE PRODUCT SALES AND USERS' MOTIVATION TO SEARCH: EMPIRICAL EVIDENCE FROM THE HOTEL INDUSTRY |
1 |
| A FEATURE-BASED SENTENCE MODEL FOR EVALUATION OF SIMILAR ONLINE PRODUCTS |
1 |
| E-LOYALTY FORMATION: A CROSS-CULTURAL COMPARISON OF SPAIN AND COLOMBIA |
1 |
| HOW DIFFERENT LIFESTYLES AFFECT VALUE APPRAISALS AND PURCHASE OF ICT PRODUCTS: A COMPARATIVE EMPIRICAL STUDY |
1 |
| AN INVESTIGATION INTO THE EFFECTS OF MESSAGE FRAMING ON CROWDFUNDING FUNDING LEVEL |
1 |
| BIBLIOMETRIC AND VISUALIZED ANALYSIS OF RESEARCH ON MAJOR E-COMMERCE JOURNALS USING CITESPACE |
1 |
| WHAT KIND OF CAUSE UNITES A CROWD? UNDERSTANDING CROWDFUNDING AS COLLECTIVE ACTION |
1 |
| ENHANCED COLLABORATIVE FILTERING: A PRODUCT LIFE CYCLE APPROACH |
1 |
| REGIONAL ECONOMIC STATUS AND ONLINE RATING BEHAVIOR |
1 |
| GO DIGITAL: B2C MICROENTERPRISE CHANNEL EXPANSIONS |
1 |
| THE IMPACTS OF SOLOMO SERVICES TECHNOSTRESS ON ANXIETY |
0 |
| ACADEMIC PERCEPTIONS OF ELECTRONIC COMMERCE JOURNALS: RANKINGS AND REGIONAL DIFFERENCES |
0 |
| HOW AD CONGRUITY AND INTERACTIVITY AFFECT FANTASY GAME PLAYERS' ATTITUDE TOWARD IN-GAME ADVERTISING |
0 |